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Tuesday
Jul202010

Cammy - Intro - Super Street Fighter 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE RUSHDOWN, MIX-UP & 50/50, HEAVY COMBOS
STRENGTHS Excellent rushdown game with some very tricky close range mix-ups.
WEAKNESSES Has issues versus projectile characters and grapplers. Limited Ultras.
STAMINA 950 - BELOW AVERAGE
STUN 950 - BELOW AVERAGE
CROSS UP  JUMPING LIGHT KICK
ANTI-AIR CROUCHING HEAVY PUNCH, CANNON SPIKE
ARMOR BREAK SPIN KNUCKLE
GOOD MATCH UP N/A
BAD MATCH UP SAGAT

 

Tuesday
Jul202010

CAMMY - MATCH VIDEOS - SUPER STREET FIGHTER 4



Tuesday
Mar162010

Cammy - Normal Moves - Super Street Fighter 4

JAB (LIGHT) PUNCH

     

Both Standing and Crouching Light Punch are useful within combos.

STRONG (MEDIUM) PUNCH

     

FIERCE (HARD) PUNCH

     

Crouching Heavy Punch not only works as an anti air, but is also useful within combos, allowing Cammy to link into her Crouching Medium Kick. 

Close Standing Heavy Punch (not pictured) is the go-to normal attack for Cammy's big damage combos. 

SHORT (LIGHT) KICK

     

Crouching Light Kick is a great combo starter for Cammy, allowing her to combo into Heavy Spiral Arrow.

FORWARD (MEDIUM) KICK

     

Crouching Medium Kick is a good poke and solid combo starter.

ROUNDHOUSE (HARD) KICK

     

Standing Heavy Kick has good range and is a useful poke when used from far away.

COMMAND NORMALS

NECK BREAKER

LP + LK (IN AIR)


Tuesday
Mar162010

Cammy - Special Moves - Super Street Fighter 4

CANNON SPIKE

FORWARD, DOWN, DOWN-FORWARD + KICK

This is Cammy's "Dragon Punch" and her go-to anti air attack. This is also one of the main special moves you will use within combos.

You can FADC this attack and combo another Cannon Spike directly afterwards.

Although it is obviously unsafe on block, Cammy will fly back much further than say when Ryu's Dragon Punch is blocked. She is safe from some typical punishers, but most characters will be able to counter attack with something if the player knows the match up.  

 

SPIRAL ARROW

QUARTER CIRCLE FORWARD + KICK

A low two hit attack that is most useful in combos. Try to resist the urge to throw this out whenever you feel like it considering its really unsafe when blocked, but if you do miss, FADC the first hit to make it safe.  

 

 

QUICK SPIN KNUCKLE

HALF CIRCLE BACK + PUNCH

This is an attack that allows Cammy to pass through fireballs, although many players wont be using it too often due to the fact that she has better ways of getting in to do damage against projectile characters.

 

 

 

HOOLIGAN COMBINATION

DOWN-BACK, DOWN, DOWN FORWARD, FORWARD, UP-FORWARD + PUNCH

This is a flying attack where Cammy can either grab the opponent or hit them with a sweep. Pressing nothing will execute the sweep, while pressing throw will grab the opponent if they are standing or in mid air. If the opponent crouches, the throw will wiff and no attack will come out at all. 

 

 

 

 

CANNON STRIKE

IN AIR  
JUMP TOWARDS, QUARTER CIRCLE BACK + KICK

This attack is a key element in Cammy's offense, allowing her to apply intense pressure to the opponent and also set up combos. The trick is to use this move right off the ground when up close in most cases. You do this by inputting Quarter Circle Back and ending in Up-forward then pressing kick.

 

 

SUPER - SPIN DRIVE SMASHER

QUARTER CIRCLE FORWARD X2 + KICK

Cammy will need all her EX meter to be competitive in most match ups, so using the Super is not recommended unless you know it will take out the opponent in the final round.

 

 

 

ULTRA 1 - GYRO DRIVE SMASHER

QUARTER CIRCLE FORWARD X2 + KICK X3

Cammy's original Ultra allows her to go through fireballs, and you can even combo into the first part after an FADC'd Cannon Spike. 

 

 

 

 

ULTRA 2 - CQC (Cammy Quick Combination) 

    
QUARTER CIRCLE BACK X2 + THREE PUNCHES

Cammy's new Ultra is fairly useless in that it will only counter attacks that are not armor breaking and it is over all very easy to bait. It's best use is as an anti-air, catching jump in attacks.

Monday
Mar152010

Cammy - Combos - Super Street Fighter 4

SPIRAL ARROW COMBOS

Crouching LK, Crouching LP, Crouching LK cancel into Spiral Arrow

Close Standing Medium Punch, Crouching Medium Kick cancel into Heavy Spiral Arrow

Crouching Heavy Punch, Crouching Medium Kick cancel into Heavy Spiral Arrow

CANNON SPIKE COMBOS

Cannon Strike, Standing HP xx Cannon Spike

... Cannon Spike, FADC, Cannon Spike

CANNON STRIKE COMBOS

Cannon Strike, Standing Heavy Punch, Cannon Spike

Instant EX Cannon Strike (x4), Standing Heavy Punch, Cannon Spike

Cannon Strike, Crouching Heavy Punch, Crouching Medium Kick, Heavy Spiral Arrow

Sunday
Dec062009

CAMMY - Match Ups - Super Street Fighter 4

Coming Soon