LAMBDA - SUMMARY
Drive attack: Sword Summoner
Lambda has the ability to summon swords from thin air to attack and pressure the opponent. Lambda is arguably one of the best zoner's, which means she has the ability to attack the opponent efficiently at long range. Due to such a focus on long range and general keep away, at close range she becomes somewhat fragile. Use these swords to your will to combo your opponent into submission! In Continuum Shift, many of her moves break guard primers, and she has a new moveset (Act Parcer A/B/C).
LAMBDA - SPECIAL MOVES
Spike Chaser (214D, alter with C)
Lambda summons 4 large swords that rise from the ground and travel in a wave for a short distance. Deals a large amount of damage, but has a large start-up. Useful as oki. Immediately press C after the command for Lambda to summon an unending version of Spike Chaser which travels until the end of the stage. Large start-up, but also has lots of frame advantage. Since it has decent vertical range and covers lots of horizontal ground, its great for general pressure. Both versions break a guard primer.
Sickle Storm (236D, alter with C)
Lambda summons a “pinwheel” of swords that appears slightly in front of her and rolls toward the opponent for a bit. Has multiple hits, and the first hit must be blocked low. If your opponent blocks this move you're free to do mix-up. Immediately press C after the command for Lambda to summon a “pinwheel” of swords that appears slightly away from your opponent's end of the screen. It will rotate towards you. Has the same properties as Lambda’s normal 236D. Both versions break a guard primer.
Crescent Saber (214D, in air, alter with C)
Lambda summons a curved sword from above her that slams the opponent into the ground. Will be whiffed if your opponent is right in front of you. Must be blocked high, and it breaks a primer. Immediately press C after the command for Lambda to cancel her attack. It’s a feint that’s useful for mix-up and mind games. Can only be used once per jump. This move can be performed very close to the ground by inputting 2147D.
Gravity Field (214A/B/C)
Creates a circular field which alters gravity on the ground in front of Lambda. Its distance from Lambda can be changed by pressing A, B, or C. This consumes Lambda’s Gravity Gauge. It fully charges in 13 seconds. If your opponent is on top of the field, their movement is slowed to ¼ of what it usually is. If this move hits your opponent, it’s a free combo, however, on block it’s very unsafe, but it does break a primer. Lambda's most common defensive measure, as it has invincibility frames at the start of the attack.
Act Parser - Zwei (236A/B/C)
Lambda teleports forward. It no longer crosses up the opponent as it did in CT.
A-version (Zwei Feint): Lambda teleports forward, but doesn’t attack. Can be canceled into a throw or Astral after the 31st frame. Is a useful mix-up tool if your opponent is expecting one of the other Act Parsers.
B-version (Zwei Blade): Lambda teleports forward and does a sweeping attack that must be blocked low. Safe on block and the hit causes knock back.
C-version (Zwei Cavalier): Lambda teleports forward and tackles the opponent in a large vertical hit box. As an air unblockable, the opponent must barrier block if in the air. Hit causes wall bounce and breaks a primer on block. Lambda's highest combo potentials start with this attack.
Distortion Drives
Legacy Edge (236236D)
Lambda creates a portal in front of her and unleashes 20 deadly needles which batter your opponent. On hit, it constantly batters them into the wall and you are free to do customizable combos. On block, you are free to do mix up options of your choice. Beware if you fail to hit them though, they can punish you badly with your bad recovery time.
Calamity Sword (632146D, mid-air also)
Lambda summons a gigantic sword from the sky which crushes your opponent into the ground. Unlike in CT, it does not ground bounce the opponent high enough to continue comboing unless you rapid cancel (Which means 100% of your meter). But this has invincibility at startup, is considered an overhead attack, and on hit, it breaks a guard primer. Vulnerable if your opponent successfully blocks it.
Astral Heat
Sword of Destruction (222D)
Lambda attempts to grab the opponent, and if successful, a cut scene takes place where she announces her victory speech, spins up into the air, and destroys the opponent mercilessly with the Sword of Destruction. The initial attack is completely invincible, but has terrible range.