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[ BLAZBLUE: CONTINUUM SHIFT STRATEGY GUIDE ]
Friday
May222009

RAGNA THE BLOODEDGE - INTRO

CHARACTER STATS & INFO
TYPE RUSHDOWN, MIX-UP, CLOSE RANGE
STRENGTHS Great set of pokes, great pressure, and excellent damage.
WEAKNESSES Below average life, and inability to do good damage at max range
STAMINA 10,000 - BELOW AVERAGE
COMBO RATING 90% - ABOVE AVERAGE
GUARD PRIMER 5 - AVERAGE
GOOD MATCH UP VS. TSUBAKI, JIN, NOEL, RACHEL
BAD MATCH UP VS. BANG

Friday
May222009

RAGNA THE BLOODEDGE - SUMMARY

Drive attack: Soul Eater

Ragna has the ability to absorb damage from the enemy using his drive moves. This can often times make up for his poor HP during a fight. Ragna is easy to learn and is great for beginners to pick up because of his simple beginner combos. He does not bode well at a distance from his opponents, but because of his great damage, has good defense options, and is overall a solid character, he has been placed s-tier. In Continuum Shift, he now has Belial Edge, an attack that allows him to extend combo's from the air back to the ground for extra combo potential!

Friday
May222009

RAGNA THE BLOODEDGE - SPECIAL MOVES

HELL'S FANG (214A or QCB+A)

Ragna dashes at the opponent with a straight punch. Has very large stun on block and hit and massive hit stun on Counter Hit, which lets you combo into more or less anything. Covers a good amount of horizontal ground, so it can be a way to close in on your opponent. Good for reset pressure.

 

 

ADDITIONAL ATTACK (214D or QCB+D after Hell's Fang)

Ragna extends his other arm and strikes the opponent with dark energy. Awful recovery on block. Staple ground combo finisher. Wall bounces on hit during Blood Kain. In Continuum Shift, removes a Guard Primer on block.

 


INFERNO DIVIDER (623C/D or DP+C/D, also works in mid-air)

Ragna launches himself into the air, striking the opponent with his sword. Basic anti-air special. C version's invulnerability is instant, D version's is not. D version launches Ragna higher into the air. Can hit twice. Easy to punish on block. Ground versions cannot be regular blocked in the air. In Continuum Shift, whichever hit of the D version connects first removes a Guard Primer on block.

 


UPPERCUT (236C or QCF+C after Inferno Divider)

Ragna follows up with an uppercut. Larger hitbox than the uppercut would imply.

 

 

STRAIGHT PUNCH (236C or QCF+C after Upper)

Ragna follows up with a quick straight. Wall bounces on hit. If comboed from a grounded C Inferno Divider, it's possible to relaunch from this outside of the corner.

 

 

AX KICK (214D or QCB+D after Upper)

Ragna follows up with a quick heel drop. Knocks down the opponent. Deceptively large hitbox. Staple air combo finisher. Ragna can attack again on the way down, but he will still have recovery time when he hits the ground.

 

 

GAUNTLET HADES (214B or QCB+B, also works in mid-air)

Ragna hops into the air and delivers a fierce, spinning hook to the opponent. Hits overhead. Great for combos if followed up correctly.

 

 

SPIN KICK (214D or QCB+D after Gauntlet Hades)

Ragna follows up with another spinning kick. Can combo into a 5B or 5C if delayed. Awful recovery on block. In Continuum Shift, removes a Guard Primer on block.

 


DEAD SPIKE (214D or QCB+D)

Ragna releases dark energy from his sword in the shape of a beast's mouth. Slow to start-up, but gives advantage on block. Hits up to three times during Blood Kain, but loses advantage on block. In Continuum Shift, removes a Guard Primer on block.

 


BELIAL EDGE (j.214C or j.QCB+C)

New to Continuum Shift, Ragna rears back before diving down sword-first diagonally at the ground in front of him at a high speed. Allows an airborne Ragna to end or continue his combos on the ground. Staple air combo move.

 

 

 

DISTORTION DRIVES

CARNAGE SCISSORS (632146D or HCB,F+D, hold D to cancel second hit)

Ragna performs a very fast, dashing sword strike, then releases a huge amount of dark energy from his sword. Covers a lot of ground very quickly, but the invincibility is very short. Deceptively large hitbox. Soul Eater property on second hit only. In Continuum Shift, the second hit removes two Guard Primer on block.

 


BLOOD KAIN (214214D or QCBx2+D)

Ragna's body emits a black aura. This enhances all of Ragna's Soul Eater moves, greatly increasing their hitbox as well as improving their damage, health drain, and untechable time. Ragna is constantly losing health whilst in this mode, losing up to 3000 in total. Lasts for 10 seconds.

 

 

DEVOURED BY DARKNESS (214214D or QCBx2+D during Blood Kain)

Ragna's hand turns into a claw as he snatches the opponent, lifts them up over his head and bombards them with dark tendrils, dealing a total of 70 hits. The start-up for this Distortion Drive is rather slow and easy to counter-poke, but Ragna regains a large amount of health if it connects. Automatically ends Blood Kain on use. In Calamity Trigger, Ragna regains the exact amount of health dealt by the attack.

 

 

ASTRAL HEAT

BLACK ONSLAUGHT (2141236C or QCB,HCF+C)

Utilizing the power of the Azure Grimoire, Ragna strikes the opponent, then turns his sword into a scythe and slashes the opponent repeatedly, draining their soul almost entirely before disintegrating them with a final stab. Completely invincible start-up, but takes a while to become active. Recovery is reasonably fast, difficult for close ranged characters to punish on block. Hits 2 to 15 have Soul Eater properties.

Friday
May222009

RAGNA THE BLOODEDGE - COMBOS

Friday
May222009

RAGNA THE BLOODEDGE - MATCH UPS