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Tuesday
Jul202010

Sakura - Intro - Super Street Fighter 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE MIX-UPS
STRENGTHS Ability to stun opponents quickly, great mix up game.
WEAKNESSES Low stamina, relies heavily on mix ups, weak projectiles.
STAMINA 950 -  BELOW AVERAGE
STUN 1000 - AVERAGE
CROSS UP  JUMPING MEDIUM KICK
ANTI-AIR CROUCHING HEAVY PUNCH
ARMOR BREAK TATSUMAKI
GOOD MATCH UP N/A
BAD MATCH UP N/A

 

Tuesday
Jul202010

SAKURA - MATCH VIDEOS - SUPER STREET FIGHTER 4



Tuesday
Apr132010

Sakura - Normal Moves - Super Street Fighter 4

JAB (LIGHT) PUNCH

     

STRONG (MEDIUM) PUNCH

     

  Crouching Medium Punch: Has fair range and will stuff many of the opponents pokes at the right range. Can be canceled into special moves

FIERCE (HARD) PUNCH

     

SHORT (LIGHT) KICK

     

FORWARD (MEDIUM) KICK

     

  Standing Medium Kick: Decent poke with an angle that makes it usable as a strong anti air against characters with low jumps (i.e. Hakan, Gen) and far jump ins.

ROUNDHOUSE (HARD) KICK

     

Neutral Jump Heavy Kick: A very useful move; can stuff jump ins and will catch many opponents off guard on wake up.

Diagonal Jump Heavy Kick: The angle on this attack makes it a great jump in. Can be very useful in during a back jump, especially so in the corner, as a defensive move.

COMMAND NORMALS

FLOWER KICK

F + MK

 

Sakura's over head attack that hits with good range.

Tuesday
Apr132010

Sakura - Special Moves - Super Street Fighter 4

HADOUKEN (FIREBALL)

QUARTER CIRCLE FORWARD + PUNCH

Sakura's strength comes from close range mix ups so don't expect to use her fireball like Ryu and Ken's, though it can be useful to give the opponent something to deal with while you move in. Her EX Fireball is larger and travels further than her regular fireballs. 

 

 

 

SHOUOKEN (DRAGON PUNCH)

FORWARD, DOWN, DOWN FORWARD + PUNCH

Typically used in combos and not anti air, though the EX version has a lot of invincibility, allowing her to get the opponent off her on wake up.

 

 

 

SHUNPUU KYAKU (HURRICANE KICK)


QUARTER CIRCLE BACK + KICK

This is one of the key special moves for Sakua's combos, with the EX version allowing her to set up reset mix ups and also combo into both her Ultras.

 

 

 

SAKURA OTOSHI

FORWARD, DOWN, DOWN FORWARD + KICK

The EX version of the Sakura Otoshi is most useful, allowing her to punish players who throw projectiles all too often. 

 

 

 

SUPER - HARU ICHIBAN

  

QUARTER CIRCLE BACK X2 + KICK

Sakura players will want to save her EX meter for her Special moves in almost all cases, so don't expect to use this Super all that often.

 

 

 

ULTRA 1 - HARU RANMAN

    
QUARTER CIRCLE BACK X2 + THREE KICKS

Sakura's first Ultra can be connected after an EX Hurricane Kick the first hit is a low attack. 

 

 

 

 

ULTRA 2 - SHINKU HADOUKEN & TENGYO HADOUKEN

QUARTER CIRCLE FORWARD X2 + THREE PUNCHES

OR

QUARTER CIRCLE FORWARD X2 + THREE KICKS

Sakura's second Ultra has two types -- the punch version will travel horizontally while the kick version will move diagonally. Both are useful within combos. 

Wednesday
Apr072010

Sakura - Combos - Super Street Fighter 4

Coming Soon.

Sunday
Sep062009

SAKURA - MATCH UPS - SUPER STREET FIGHTER 4

Coming soon.