Sanctus Aequum (236A/B/C/D)
Tsubaki dashes towards the enemy at an incredible speed, striking with her magical shield. Depending on which button you press (A, B, C or D), the speed, distance moved, and recovery time of the attack change. The B version has projectile-invulnerability at startup, C and D versions move the same distance. This move is punishable on block, except its D version, which goes through the enemy, is safe on block, and stuns on hit. The C version removes a Guard Primer on block.
Sanctus Veritas (214A/B/C/D)
Tsubaki slashes her blade vertically, launching the enemy. Depending on which button you press (A, B, C or D), the startup speed and launching height changes. The B version of this move has the longest projectile-invulnerability out of all her special moves. This move is mainly used during combos. The C version removes a Guard Primer on block.
Sanctus Decus (22A/B/C/D)
Tsubaki slashes her blade horizontally, making the opponent fly off a great distance. This attack can be charged for max untechable time. The B version has a projectile guard point. The D version of this move causes wall bounce, leading to new combo options after it. On counter hit, A, B, and C versions of the move lead to a lesser wall bounce. The C version removes a Guard Primer on block. The D version, when fully charged, is unblockable. Use it while pressuring the opponent to surprise him!
Benedictus Rex (623A/B/C/D)
Tsubaki pierces the opponent with her spear, lifting the opponent in the air. The A version of this move can be blocked normally, while the B, C, and D versions are air unblockable. This move is projectile-based. Different from her other specials, only her A and D versions of the move have projectile invulnerability. Punishable on block and can't be used too well as a reversal due to its lack of priority.
Aequum Eleison (236A/B/C/D, in air)
Tsubaki opens her book, from it suddenly sprouts wings, striking the enemy and making Tsubaki float in the air for a few moments. This move is mainly used for mid-air combos. The D version creates a very slow downward angled fireball which can amplify your damage if you dive through them using j.214 series. The A version moves you diagonally upwards a bit. B version moves you forward and the C version moves you diagonally downwards a bit. The C version removes a Guard Primer on block.
Lux Aterna (214A/B/C/D, in air)
Tsubaki dives diagonally towards the ground at an incredibly fast speed, striking the enemy. The C version is usually used as a combo finisher and the D version can be comboed after. On counter hit, the C version causes a floating untechable knockdown which allows you to combo afterwards. The same applies to her normal D version.
Distortion Drives
Confutatis Maledictis (236236C/D)
Tsubaki binds the opponent to the wall using a magic circle, then launches a massive amount of energy against the enemy. This move's damage is based on the amount of charges you have. While the D version uses all your charges, the C version uses none. It barely has any invincibility and isn't reliable as a reversal, due to its range and lack of priority. However, it can be used as a risky reversal. Use it as a combo finisher to maximize your damage!
MACTO Maledictis (214214D)
Tsubaki is enveloped by an angelical aura. This move, often called the "Tsubaki Install", gradually drains your charge meter until it reaches 0. However, while this super is active, Tsubaki can use her D Specials without wasting any charge meter, thus granting her a much better damage output potential. Usually used right after a throw or during a combo to maximize damage, being able to use D specials without worrying about your charge meter.
ASTRAL HEAT
Requiem Aeternam (632146C)
Tsubaki flies high in the sky and with divine judgment, pierces the opponent by throwing a giant spear of light. This Astral Heat can be easily comboed into from different attacks.