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Tuesday
Jul202010

VEGA - INTRO - SUPER STREET FIGHTER 4

 

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE HEAVY FOOTSIES
STRENGTHS Claw gives Vega extended range on his normal attacks.
WEAKNESSES Difficult combos and unreliable anti-airs.
STAMINA 1000 - AVERAGE
STUN 900 - WELL BELOW AVERAGE
CROSS UP  N/A
ANTI-AIR Scarlet Terror, St. HK, Air Throw, nj. HK
ARMOR BREAK SCARLET TERROR
GOOD MATCH UP Dhalsim, T. Hawk, Sakura, Makoto, Hakan, Guy, Gen, Dan, Gouken
BAD MATCH UP E. Honda, Guile, Chun-Li, Rufus, Akuma, Abel

COMMUNITY VIDEOS

SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. It goes through a lot of combos and other great info. There is some German in the video but it is translated through text annotations.

Tuesday
Jul202010

VEGA - MATCH VIDEOS - SUPER STREET FIGHTER 4



Saturday
Feb202010

VEGA - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

    

Standing Light Punch has farther reach slightly than his Standing Light Kick and is fairly fast.

Crouching Light Punch has the exact same reach as Standing Light Punch.

Neutral Jump Light Punch is an air-to-air normal.

Diagonal Jump Light Punch is also an air-to-air normal.

STRONG (MEDIUM) PUNCH

    

Standing Medium Punch has more reach than his Light Punches and Light Kicks and is still pretty fast.  From long range this move does slightly more damage.

Crouching Medium Punch is a great poke. It has even more range than his Standing Medium Punch and is fast enough to make it useful as a counter-poke as well. You can link to this move after a Crouching Medium Kick and can cancel into his EX Sky High Claw Special Move.

Neutral Jump Medium Punch is an air-to-air to use against opponents jumping in on you.

Diagonal Jump Medium Punch is a jump-in attack.

FIERCE (HARD) PUNCH

    

Standing Heavy Punch is Vega's farthest reaching normal move. It is slow by Vega standards though so be careful in using it. At close range it is a two-hit attackand at far range it is a single stab. The long range stab does slightly more damage and twice as much stun.

Crouching Heavy Punch can be used as an anti-air.  It can also be linked after a Cosmic Heel.

Neutral Jump Heavy Punch is an air-to air attack with good speed.

Diagonal Jump Heavy Punch is a jump-in attack.

SHORT (LIGHT) KICK

   

Standing Light Kick is very fast but doesn't have much reach. Does slightly more damage at long range.

Crouching Light Kick does not do much damage.

Neutral Jump Light Kick

Diagonal Jump Light Kick 

FORWARD (MEDIUM) KICK

    

Standing Medium Kick is Vega's second farthest reaching normal attack outside of Standing Heavy Punch. It is a good poke due to that range and its fairly good speed.

Crouching Medium Kick can be cancelled into some Vega's Special Moves like Flying Barcelona Attack and Scarlet Terror. It can also combo into an EX Sky High Claw.

Neutral Jump Medium Kick

Diagonal Jump Medium Kick

ROUNDHOUSE (HARD) KICK

   

Standing Heavy Kick is a 2-hit attack at anything but close to maximum range with the first hit doing 40 Damage/125 Stun and the second doing 70 Damage/75 Stun. The farthest range only gets the last hit, making it not as useful at that range due to low damage and stun. This makes it a good armor breaker or to stuff a Focus Attack. Can be used as an anti-air in some situations. At close range this move does a lot more damage and stun than if at long range.

Crouching Heavy Kick is a slide with a range of about 1/2 the screen. If it hits you get an untechable knockdown. Using this at its maximum range makes it pretty safe if it is blocked.

Neutral Jump Heavy Kick

Diagonal Jump Heavy Kick is a jump-in attack.

COMMAND NORMALS

Triangle Jump

In air, near wall, up twoards. 

Piece of Mercury

Down-Forward+MK

Cosmic Heel

Down-Forward+HK

  • Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. Can also use EX-SHC to attempt a cross-up.
  • Anti-Air Cosmic Heel (DF+HK) combos into U2. Can also combo into U1 but ONLY the UP HIT and not the follow up animation (may be character specific).

Backslash

All three punches

  • Invincible backflip that dodges everything but can be punished easily.

 

Short Backslash

All three kicks

  • Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. Use both sparingly.

Friday
Feb192010

VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4

ROLLING CRYSTAL FLASH

CHARGE BACK, TOWARDS + PUNCH

Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. It can be used as a combo ender.  If you have EX Meter, you can also FADC the last hit of the attack to make it safe on block or to go from this move into a mix-up to surprise your opponent by FADCing forward into a throw or further attacks.

The strength of the Punch button used determines the damage, stun, horizontal distance rolled forward, execution speed, and the number of hits.  The Light Punch version executes fastest, hits two times, inflicts the least amount of damage and stun, and travels the shortest distance.  Medium Punch version does 4 hits. Hard Punch and EX version do 5 hits.

The EX version has the same properies as the Hard Punch version for the most part only it is invulnerable to fireballs and inflicts more chip when blocked. You are probably better off saving your EX Meter for other useful moves like Flying Barcelona Attack.

 

SCARLET TERROR *ARMOR BREAKING*

CHARGE DOWN-BACK, TOWARDS + KICK

Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. It can also be used as Vega is getting up to avoid some of your opponent's wake-up strategies.

If you hit your opponent with an anti-air Light Kick Scarlet Terror, you can follow it up with an EX Scarlet Terror for increased damage.

It combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel.

The strength of the kick button used determines the number of hits, damage, stun, and distance of the attack. The Light Kick version travels the shortest distance, hits one time, and does the least damage and stun.  The Medium Kick version has the same speed properties as the Light Kick version but it hits twice and does more damage and stun. Heavy Kick version consistes of two hits, starts up faster, and does more damage and stun.

The EX version works best as an anti-air.  It executes with the same speed as the Heavy Kick version but it does more damage and stun, and the EX version should be the preferred version to use if Vega is getting up from a knockdown.

 

SKY HIGH CLAW *EX HAS ARMOR BREAKING*

CHARGE DOWN, UP + PUNCH 

Vega jumps off the wall and flies horizontally across the screen with his claws outstretched. This move is a pretty high risk move, so use it with caution. Keep reading for some of the reasons why it is high risk.

The strength of the punch button used determines the height of the horizontal attack. The Light Punch version flies the highest and Heavy Punch being the lowest. All versions can be crouched under and punished easily on block.

The EX version goes through projectiles, hits three times, and executes very fast. It also can be used as a cross-up and can be used to fake out opponents who are expecting a Flying Barcelona Attack. As with most of Vega's Special Moves, the move has little to no invincibility, is easily stuffed and trades easily. Use this to punish fireball spammers.

The Sky High Claw can also be used to chase down an opponent who is trying to jump away to create some space. You can use this to catch them as they try to jump away. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version.

Each punch strength goes a different height with the Heavy version being the lowest and Light version being the highest. All three heights can be crouched under and punished easily on block.  EX version hits 3 times and goes through projectiles. Good for fast crossups and faking out people expecting FBA's. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. Use to punish fireball spammers and jump-ins occasionally.

 

FLYING BARCELONA ATTACK

CHARGE DOWN, UP + KICK ~ PUNCH

The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable.

After the initial wall jump, Vega has three options. He can hold toward the wall to cancel. This can be used as an escape from a pressure situation or to simply back off and regain composure to reset things.  Pushing the Punch Button causes Vega to use a Claw Attack. Waiting to push Punch until Vega is close to the opponent has Vega execute the Izuna Drop grab.

For the Claw Attack, the strength of the Kick Button used determines the damage of the attack with the Light Kick version doing the least damage.  The Claw Attack can be used to cross-up an opponent.

The Izuna Drop does more damage than the claw attack and results in an untechable knockdown.

The EX version hits while Vega is on his way up to the wall, which puts the opponent into a juggle state where an Izuna Drop is guaranteed. 

The Flying Barcelona Attack combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. The Normal and EX versions can be easily stuffed by many characters even with normal jabs and it is pretty easy to predict and punish. This move is best used in combos.

You can direct which wall it goes to and can be used for crossups. EX version hits on the way to the wall for a guaranteed Izuna Drop. Combos after crouching MP, MK, and Cosmic Heel. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Best only used in combos.

 

SUPER - FLYING BARCELONA SPECIAL

CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH

It's not often Vega players will use this Super, considering EX moves are so critical to his overall gameplan. Press Punch after the initial start up for a souped up Flying Barcelona Attack, or press right or left and punch near the opponent for a beefy Izuna Drop. 

 

 

ULTRA 1 - BLOODY HIGH CLAW

CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS

This Ultra can be used to punish projectiles and other wiffed attacks, but experienced players will see it coming. However, this Ultra has been improved in Super Street Fighter 4 in that it now hits the opponent as Vega flies up to the wall, just like the EX Flying Barcelona Attack.  This puts the opponent in a juggle state that guarantees the Ultra's success.

 

 

 

 

ULTRA 2 - SPLENDID CLAW

CHARGE DOWN-BACK, FORWARD, BACK, FORWARD + THREE KICKS

Vega's second Ultra will be the preferred Ultra in most match ups. Not only can it punish in a similar manner as Ultra 1, it also hits low.  This Ultra can be used to as an anti-air or to punish an opponent's mistake from across the screen. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air.

Thursday
Feb182010

VEGA - COMBOS - SUPER STREET FIGHTER 4

  • cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash
  • df + hk, cr.mk or ex flying barcelona attack
  • cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack
  • far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack

Sunday
Aug092009

VEGA - MATCH UPS - SUPER STREET FIGHTER 4

Coming Soon.