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Tuesday
Feb082011

NORMAL MOVES

L - LIGHT

Both Standing and Crouching L don't chain into themselves.

M - MEDIUM

Crouching M only hits once, while Standing M hits 2 times.

H - HARD

Crouching H hits once, while Standing H hits 3 times.

S - EXCHANGE

COMMAND NORMALS

FORWARD + H

Zero will perform a red shield dash that will go forward. Standing H will combo into Forward H. After Forward H zero is able to launch the opponent.

Tuesday
Feb082011

SPECIAL MOVES

HYPER ZERO BUSTER

PRESS AND HOLD ANY ATTACK

HADANGEKI

QUARTER CIRCLE FORWARD + ATTACK

Hadangeki is Zero's projectile that has three different versions of speed. L will be a slow moving Hadangeki. M will be a Medium speed moving Hadangeki. H will be a fast moving Hadangeki.

When Zero activates Sougenmu, his shadow will also use the move.

RYUENJIN

FORWARD, DOWN, DOWN-FORWARD + ATTACK

Zero reaches down inside his armor and performs a Dragon Punch-like move.

SENTSUIZAN

(IN AIR) QUARTER CIRCLE FORWARD + ATTACK

RAIKOUSEN

(IN AIR) FORWARD, DOWN, DOWN FORWARD + ATTACK

HIENKYAKU

QUARTER CIRCLE BACK + ATTACK (CAN BE PERFORMED IN AIR)

Tuesday
Feb082011

ASSISTS

RYUENJIN

Direct - Tilt Up

HADANGEKI

Shot - Front

SHIPUUGA

Direct - Front

Sunday
Jan302011

HYPER COMBOS

REKKOHA (LEVEL ONE)

QUARTER CIRCLE FORWARD + ATTACK X 2

SOUGENMU (LEVEL ONE)

QUARTER CIRCLE BACK + ATTACK X 2

GENMU ZERO (LEVEL THREE)

FORWARD, DOWN, DOWN-FORWARD + ATTACK X 2

Sunday
Jan302011

COMBOS

Sunday
Jan302011

TEAMING GUIDE