Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
[ SUPER STREET FIGHTER 4 STRATEGY GUIDE ]

 

CHARACTER STATS & INFO
TYPE RUSHDOWN, MIX-UP & 50/50, GRAPPLER
STRENGTHS Great set of normal attacks, excellent mix up game
WEAKNESSES Few, if any, reliable wake up attacks. Few solid anti-air attacks.
STAMINA 1050 - ABOVE AVERAGE
STUN 1050 - ABOVE AVERAGE
CROSS UP  JUMPING MEDIUM KICK
ANTI-AIR CROUCHING HEAVY PUNCH, CROUCHING MEDIUM KICK
ARMOR BREAK WHEEL KICK
GOOD MATCH UP VS. DHALSIM
BAD MATCH UP VS. RUFUS, ZANGIEF

 



Thursday
Feb252010

ABEL - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

     

Crouching Light Punch can be used to start combos and also to set up a tick into Tornado Throw.

STRONG (MEDIUM) PUNCH

     

Crouching Medium Punch is a decent poke and a great combo starter when the opponent leaves themselves open for punishment.

FIERCE (HEAVY) PUNCH

     

Crouching Heavy Punch is Abel's launcher which will allow you to combo not only into Falling sky, but also Ultra 1. It can also be used as an anti-air attack when timed properly.  

Diagonal Jump Heavy Punch is one of Abel's best air-to-air attacks, allowing him to beat most jumping attacks with ease.

SHORT (LIGHT) KICK

     

Crouching Light Kick is a solid close range attack that is useful setting up a combo or also a tick into Tornado Throw. 

FORWARD (MEDIUM) KICK

     

Crouching Medium Kick is more often than not used as an anti air, allowing him to stop most jump in attacks.

Diagonal Jump Forward Medium Kick is Abel's go to Cross Up move, allowing you to set up not only combos but some great mix-ups afterwards.

ROUNDHOUSE (HEAVY) KICK

     

You can cancel his Roll or Wheel Kick from a Crouching Heavy Kick which makes it useful for mix ups.

Close Standing Heavy Kick (not pictured) is an excellent attack to use after a cross up considering it is an overhead attack.

COMMAND NORMALS

FORWARD KICK

TOWARDS + MK

Towards and Medium Kick is a huge part of Abel's game, allowing him to close in on the opponent by canceling into a dash. You tap forward after the Medium Kick connects on hit or block, and Abel will rush in towards the opponent. On hit, you can combo into Standing Heavy Punch, making for some devastating combos, and if you land a counter hit with the Forward Kick, the combo into Standing Heavy Punch becomes much easier. 

Thursday
Feb252010

ABEL - SPECIAL MOVES - SUPER STREET FIGHTER 4

CHANGE OF DIRECTION

QUARTER CIRCLE FORWARD + PUNCH

Change of Direction is a three part move, where you can choose to go high or low after the first hit, ending with a high or low grab. After the initial hit, if you want the follow up attack to be an overhead you will tap forward and Punch. If you want the second hit to be a low, you will tap forward and Kick.

For the third hit, the same concept applies -- you will tap forward and Punch to catch opponents who are blocking low and forward and Kick for opponents who are blocking high.

Also keep in mind you can FADC the first hit which can prove to be useful in a number of situations considering you can combo into Crouching Heavy Punch after the FADC.

The EX version of this attack gains armor which can make it a useful attack from mid range in that it will absorb most of the opponents attacks.

 

WHEEL KICK

QUARTER CIRCLE BACK + KICK

Wheel Kick is Abel's Armor Breaking move and also doubles as an overhead. The EX version will pass through projectiles. This isn't Abel's best special attack by any means but can prove to be useful in certain situations. 

 

 

 

MARSEILLES ROLL

QUARTER CIRCLE FORWARD + KICK

Abel will use this special attack to not only close in on the opponent but also to pass through attacks such as projectiles. Although this is one of his best special moves in that it allows him extreme mobility, keep in mind he can be thrown out of the recovery so you will want to space it so you land outside of the opponents throw range if possible. 

 

 

FALLING SKY

FORWARD, DOWN, DOWN-FORWARD + PUNCH

Abel will reach up and grab his opponent from the air when you execute this move, but know that it is not really the best anti air attack in that it will lose to many jump in attacks. It's primary use is within combos, such as after a Crouching Heavy Punch, or to catch opponents who try to jump away from your close range mix ups.

 

 

TORNADO THROW

HALF CIRCLE BACK + PUNCH

Tornado Throw is another key element in Abel's close range game, allowing him to grab the opponent and toss them to the ground, creating even more mix up opportunities. You can mix this in with your block strings, such as after a Crouching Light Kick to keep the opponent guessing. 

EX version can be used much like a Dragon Punch when Abel is being pressured by block strings from the opponent. If the opponent leaves any gaps in their attacks, you can throw them between moves using EX Tornado Throw.

 

SUPER - HEARTLESS

QUARTER CIRCLE FORWARD X2 + PUNCH

Abel will send his opponent to the wall and hammer them with attacks before tossing them to the ground when you execute this Super. Like most other supers in the game,  even though it can be useful in clutch situations, it's typically better to save your meter for EX moves such as EX Tornado Throw. 

 

 

ULTRA 1 - SOULLESS

QUARTER CIRCLE FORWARD X2 + THREE PUNCHES

Soulless is a very solid Ultra because it has numerous applications and also does a decent amount of damage as well. Not only can you combo into it after a crouching Heavy Punch, it also goes through fireballs from virtually any distance on the screen. 

 

 

ULTRA 2 - BREATHLESS


QUARTER CIRCLE FORWARD X2 + THREE KICKS

This Ultra is a great addition to Abel's game even though he cannot combo into it directly. Breathless is an unblockable ultra that has armor, which means it will blow through any non-armor breaking attack and grab the opponent from over 3/4 of the screen away. You can also not only hold the Ultra to change its timing of attack by continuing to hold the kick buttons, but you can also cancel it by pressing punch if you feel it will not connect. 

Thursday
Feb252010

ABEL - COMBOS - SUPER STREET FIGHTER 4

NORMAL MOVE COMBOS

Crouching Light Kick, Crouching Light Punch, Sanding Light Punch, Standing Medium Punch

 

FORWARD KICK COMBOS

Forward and Medium Kick, Standing Heavy Punch cancel first hit into Heavy Change of Direction, FADC, Crouching Heavy Punch cancel second hit into Heavy Falling Sky. 

 

CHANGE OF DIRECTION COMBOS

Crouching Medium Punch, cancel into Medium Change of Direction

Close Standing Light Punch cancel into Light Change of Direction

Standing Heavy Punch cancel first hit into Heavy Change of Direction, FADC, Crouching Heavy Punch cancel second hit into Heavy Falling Sky

 

FALLING SKY COMBOS

Crouching Heavy Punch cancel second hit into Heavy Falling Sky

 

SUPER - HEARTLESS COMBOS

Crouching Light Kick or Crouching Medium Punch, cancel into Super

 

ULTRA 1 - SOULLESS COMBOS

Crouching Heavy Punch, Soulless

Thursday
Feb252010

ABEL - MATCH UPS - SUPER STREET FIGHTER 4

VS. BLANKA

Punish blocked Blanka Ball with Ultra 1 - Soulless.