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Tuesday
Jul202010

Adon - Intro - Super Street Fighter 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE RUSHDOWN
STRENGTHS Great set of normal attacks, can FADC into Ultra 2 from Rising Jaguar
WEAKNESSES Has to get in close to do any real damage and has below average stamina.
STAMINA 950 - BELOW AVERAGE
STUN 1000 - AVERAGE
CROSS UP  JUMPING MEDIUM KICK, JUMPING LIGHT KICK
ANTI-AIR CROUCHING HEAVY PUNCH, RISING JAGUAR
ARMOR BREAK JAGUAR TOOTH, JAGUAR KICK
GOOD MATCH UP N/A
BAD MATCH UP N/A

GAMEPLAY STYLE:

Adon is a character in which you have to really know the character well in order to win consistently.  As a non-projectile character, has to get into close range to do real damage and he has several moves and character attributes which help in this.  With Adon you really have to master the art of spacing and positioning, and his excellent dash helps in this regard. Adon's gameplay revolves around poking and counter-poking using his strong normal moves as well as using properly spaced Jaguar Kicks at close to mid-range. Jaguar Kick and Jaguar Tooth can be used as tools to get in close from farther out.  Once Adon has mounted an offense he can keep pressure going with normals and variations of Jaguar Kick. He can also go for mix-ups using his cross-up jumping normals and even cross-up Jaguar Kicks.  He has the capability to do lots of damaging combos when inside, has a strong wake-up move in Rising Jaguar, and both of his Ultras are useful. However, as stated earlier, knowing Adon's moves and attributes intimately and being able to get correct spacing and position to use them effectively is key to Adon gameplay.

COMMUNITY VIDEOS

Option-Select.Com Presents: Adon by Option-Select.com: A great overview video for the character with topics including basics, combos, Jaguar Kicks, and mix-ups.

Tuesday
Jul202010

ADON - MATCH VIDEOS



Monday
Nov092009

ADON - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

    

Standing Light Punch is a great combo starter and is pretty easy to link together with another Light Punch.  It can be cancelled into a special move.  One strange property about this punch (and a few other of Adon's standing normals) is that it can actually hit a crouching opponent! This punch is pretty fast so its good to ward off tick throws or to set up your own.

Crouching Light Punch is a great combo starter for Adon, and like Standing Light Punch it can be cancelled into a special move. It's also useful for setting up and countering tick throws. Linking this to another Crouching Light Punch is a bit harder than it is for Crouching Light Kick, but with a little practice with the timing is all you need.

STRONG (MEDIUM) PUNCH

     

Standing Medium Punch, like Standing Light Punch, can actually hit crouching opponents from any range.  It can be cancelled into a special move.  At close range the move is pretty fast but from far away it is a much slower uppercut, and at this distance it is probably better to use one of Adon's better poking normals.

Crouching Medium Punch is another good normal, mostly good in combos.  It can be linked from a Light Punch or Light Kick and can be cancelled into a special move. It comes out pretty quick so it can also be useful to try to hit the limbs of your opponent if he is throwing out predictable pokes.

WARNING: Take special note, however, that cancelling this move into a Rising Jaguar against a crouching opponent will cause the Rising Jaguar to miss completely. This appears to be due to the distance the Crouching Medium Punch pushes back the opponent before the Rising Jaguar comes out. This appears to be the only normal Adon has that does this.

Neutral Jump Medium Punch is a pretty poor air to air move. The high angle of the punch limits its use. You pretty much have to catch the opponent not only on your way up but also before they can use a jumping attack.

FIERCE (HEAVY) PUNCH

    

Standing Heavy Punch can also hit crouching opponents, but does not seem to do so 100% of the time.  At a specific mid-range it seems to miss, so it is not as reliable against crouching opponents as Adon's other standing punches. At close range it can be cancelled into a special move. It has fairly good range and comes out pretty fast for a Heavy Punch. It also does good damage and stun from any range but does the most damage from mid to long range.

(ANTI-AIR) Crouching Heavy Punch is Adon's go-to ground anti-air normal move.  By appearance alone it does not look like it would be a good anti-air as the angle of the punch is only slightly greater than horizontal, but it has exceptional priority against jumping attacks. Once you get used to the timing, this move either completely neutralizes or trades with almost any jumping attack.

It can also be a good poke too. Not only does it have greater range than his Standing Heavy Punch, but it also does more damage.

Neutral Jump Heavy Punch is an air-to-air move.

SHORT (LIGHT) KICK

    

Standing Light Kick is an OK poke. Like almost all of Adon's standing normal moves, this move can hit a crouching opponent at all ranges.  It is fairly fast and can be cancelled into a special move from close range.

Crouching Light Kick is a great normal. It comes out very fast, making it great for setting up or countering tick throws.  It is great for starting combos and can link to itself fairly easily or with a Crouching Light Punch (with a little practice with the timing). Like most of Adon's normals, it can hit a crouching opponent at any range.  It can be cancelled into a special move.

(CROSS-UP) Diagonal Jump Light Kick is one of Adon's two main cross-ups.

FORWARD (MEDIUM) KICK

    

Standing Medium Kick is one one Adon's only normal that will completely miss a crouching opponent at anything but very close range, so use this one carefully.  It can be cancelled into a special move.

Crouching Medium Kick is a good poke because it is reasonably fast, has fairly good range, and can be cancelled into a special move.

Neutral Jump Medium Kick has the same use as the Neutral Jump Heavy Kick (see below) but it can also be cancelled into an air Jaguar Kick.  If you do so, use the Light Kick Jaguar Kick because the other versions will go over the opponent's head and miss.

(CROSS-UP) Diagonal Jump Medium Kick is one of Adon's two cross-up normal moves. 

ROUNDHOUSE (HEAVY) KICK

    

Standing Heavy Kick is one of Adon's best normal attacks and could stand among the best normal moves in Super Street Fighter 4

It hits hard and is two hits at anything but maximum range and has great priority.  It is also Adon's longest range normal attack and it really does have great reach. It comes out deceptively fast as well. 

It can hit a crouching or standing opponent, but be careful using it against crouching opponents at very close range. Sometimes he will throw out a different high angle kick which will completely miss. Learn the ins and outs of this move and then use and abuse it. 

Crouching Heavy Kick is a standard sweep, giving you an untechable knockdown. It has slightly better speed than most sweeps, making it pretty good.

Neutral Jump Heavy Kick is a pretty useful attack.  If you are real close you can jump straight up then immediately throw out this attack to virtually instantly hit your opponent in the face! it does good damage as well.

Diagonal Jump Heavy Kick is the usual Heavy Kick. Does good damage.

   

COMMAND NORMALS

JAGUAR CRUNCH

FORWARD + MEDIUM PUNCH

Forward and Medium Punch with Adon is a two hit overhead attack, making it useful to catch opponents who are blocking low too often. It is pretty slow coming out but does good damage and stun.

 

Sunday
Oct042009

ADON - SPECIAL MOVES - SUPER STREET FIGHTER 4

JAGUAR KICK


BACK, DOWN, DOWN-BACK + KICK

Adon will hop forward with this attack, making it useful for going over the opponents moves and even crossing them up. This is not an overhead attack.

 

 

 

AIRBORNE JAGUAR KICK

IN AIR
IN AIR, QUARTER CIRCLE BACK + KICK

Much like his ground Jaguar Kick, Adon will hop forward, brining a kick down upon the opponent. This can be comboed form Neutral Jump Medium Kick. 

 

RISING JAGUAR 


FORWARD, DOWN, DOWN-FORWARD + KICK

This is Adon's uppercut attack which makes it useful not only in combos but also as anti-air. You can FADC this move and combo into another Rising Jaguar and even Ultra 2. 

This can also be useful on wake up to get the opponent off you, and after a blocked Jaguar Tooth for opponents who try to counter attack.

 

JAGUAR TOOTH 


HALF CIRCLE BACK + KICK

This is Adon's primary way of getting in on the other player, with the Heavy version allowing him travel full screen. On block it is relatively safe, allowing you to follow up with a number of mix ups such as a Rising Jaguar, throw or a Crouching Light normal attack. On hit, you can combo into Crouching Light Punch, although this is a somewhat difficult link.

This is also a useful attack for going over fireballs and other projectiles, so you will want to use this in matches versus Ryu and the like.

The EX version also goes full screen, and when it hits an opponent near or in the corner, you can juggle into Ultra 2.

 

SUPER - JAGUAR VARIED ASSAULT


QUARTER CIRCLE FORWARD X2 + PUNCH

You'll most likely want to save your EX meter for your special moves, but in certain situations using a super can be useful. With this Super,  there are three variations. If you tap Punch at the end of the super, Adon will hammer the opponent with a flurry of punches, while if you press kick he will send them flying with a series of Rising Jaguars. Finally, if you press nothing, Adon will send the opponent to the wall and put them into a juggle state although any practical follow ups have yet to be found.

 

 

ULTRA 1 - JAGUAR REVOLVER

    
QUARTER CIRCLE BACK X2 + THREE KICKS

Generally speaking this Ultra is not as useful as his second Ultra, but it does have some interesting properties. Adonw ill hope towards the opponent with a series of Jaguar Kicks, and you can control the distance by using the joystick. 

 

 

 

ULTRA 2 - JAGUAR AVALANCHE


QUARTER CIRCLE FORWARD X2 + THREE KICKS

With Adon being able to FADC into Jaguar Avalanche, and also combo into it from other situations, this is his most solid Ultra. This helps his game a lot, allowing him to dish out a good chunk of damage when he lands a Rising Jaguar and has tow stocks of EX meter or lands an EX Jaguar Tooth with the opponent in the corner.

Monday
May042009

ADON - COMBOS - SUPER STREET FIGHTER 4

NORMAL MOVE COMBOS

Crouching Light Kick, Standing Light Punch, Standing Light Kick

JAGUAR KICK COMBOS

Neutral Jump Medium Kick cancel into Light Air Jaguar Kick

RISING JAGUAR COMBOS

Crouching Medium Kick or Punch cancel into Light Rising Jaguar

Crouching Light Kick, Crouching Light Punch cancel into Heavy Rising Jaguar

JAGUAR TOOTH COMBOS

Heavy Jaguar Tooth, Crouching Light Punch cancel into Light Rising Jaguar

Opponent in or near corner, EX Jaguar Tooth, Medium Rising Jaguar

SUPER COMBOS

Crouching Medium Kick or Punch, Super

ULTRA 2 COMBOS

Rising Jaguar, FADC, Ultra 2

Opponent in or near corner, EX Jaguar Tooth, Ultra 2

 

Sunday
Jan112009

ADON - MATCH UPS - SUPER STREET FIGHTER 4

VS BLANKA

Punish blocked Blanka Ball with Light Jaguar Kick or Ultra 1