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Monday
Nov092009

ADON - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

    

Standing Light Punch is a great combo starter and is pretty easy to link together with another Light Punch.  It can be cancelled into a special move.  One strange property about this punch (and a few other of Adon's standing normals) is that it can actually hit a crouching opponent! This punch is pretty fast so its good to ward off tick throws or to set up your own.

Crouching Light Punch is a great combo starter for Adon, and like Standing Light Punch it can be cancelled into a special move. It's also useful for setting up and countering tick throws. Linking this to another Crouching Light Punch is a bit harder than it is for Crouching Light Kick, but with a little practice with the timing is all you need.

STRONG (MEDIUM) PUNCH

     

Standing Medium Punch, like Standing Light Punch, can actually hit crouching opponents from any range.  It can be cancelled into a special move.  At close range the move is pretty fast but from far away it is a much slower uppercut, and at this distance it is probably better to use one of Adon's better poking normals.

Crouching Medium Punch is another good normal, mostly good in combos.  It can be linked from a Light Punch or Light Kick and can be cancelled into a special move. It comes out pretty quick so it can also be useful to try to hit the limbs of your opponent if he is throwing out predictable pokes.

WARNING: Take special note, however, that cancelling this move into a Rising Jaguar against a crouching opponent will cause the Rising Jaguar to miss completely. This appears to be due to the distance the Crouching Medium Punch pushes back the opponent before the Rising Jaguar comes out. This appears to be the only normal Adon has that does this.

Neutral Jump Medium Punch is a pretty poor air to air move. The high angle of the punch limits its use. You pretty much have to catch the opponent not only on your way up but also before they can use a jumping attack.

FIERCE (HEAVY) PUNCH

    

Standing Heavy Punch can also hit crouching opponents, but does not seem to do so 100% of the time.  At a specific mid-range it seems to miss, so it is not as reliable against crouching opponents as Adon's other standing punches. At close range it can be cancelled into a special move. It has fairly good range and comes out pretty fast for a Heavy Punch. It also does good damage and stun from any range but does the most damage from mid to long range.

(ANTI-AIR) Crouching Heavy Punch is Adon's go-to ground anti-air normal move.  By appearance alone it does not look like it would be a good anti-air as the angle of the punch is only slightly greater than horizontal, but it has exceptional priority against jumping attacks. Once you get used to the timing, this move either completely neutralizes or trades with almost any jumping attack.

It can also be a good poke too. Not only does it have greater range than his Standing Heavy Punch, but it also does more damage.

Neutral Jump Heavy Punch is an air-to-air move.

SHORT (LIGHT) KICK

    

Standing Light Kick is an OK poke. Like almost all of Adon's standing normal moves, this move can hit a crouching opponent at all ranges.  It is fairly fast and can be cancelled into a special move from close range.

Crouching Light Kick is a great normal. It comes out very fast, making it great for setting up or countering tick throws.  It is great for starting combos and can link to itself fairly easily or with a Crouching Light Punch (with a little practice with the timing). Like most of Adon's normals, it can hit a crouching opponent at any range.  It can be cancelled into a special move.

(CROSS-UP) Diagonal Jump Light Kick is one of Adon's two main cross-ups.

FORWARD (MEDIUM) KICK

    

Standing Medium Kick is one one Adon's only normal that will completely miss a crouching opponent at anything but very close range, so use this one carefully.  It can be cancelled into a special move.

Crouching Medium Kick is a good poke because it is reasonably fast, has fairly good range, and can be cancelled into a special move.

Neutral Jump Medium Kick has the same use as the Neutral Jump Heavy Kick (see below) but it can also be cancelled into an air Jaguar Kick.  If you do so, use the Light Kick Jaguar Kick because the other versions will go over the opponent's head and miss.

(CROSS-UP) Diagonal Jump Medium Kick is one of Adon's two cross-up normal moves. 

ROUNDHOUSE (HEAVY) KICK

    

Standing Heavy Kick is one of Adon's best normal attacks and could stand among the best normal moves in Super Street Fighter 4

It hits hard and is two hits at anything but maximum range and has great priority.  It is also Adon's longest range normal attack and it really does have great reach. It comes out deceptively fast as well. 

It can hit a crouching or standing opponent, but be careful using it against crouching opponents at very close range. Sometimes he will throw out a different high angle kick which will completely miss. Learn the ins and outs of this move and then use and abuse it. 

Crouching Heavy Kick is a standard sweep, giving you an untechable knockdown. It has slightly better speed than most sweeps, making it pretty good.

Neutral Jump Heavy Kick is a pretty useful attack.  If you are real close you can jump straight up then immediately throw out this attack to virtually instantly hit your opponent in the face! it does good damage as well.

Diagonal Jump Heavy Kick is the usual Heavy Kick. Does good damage.

   

COMMAND NORMALS

JAGUAR CRUNCH

FORWARD + MEDIUM PUNCH

Forward and Medium Punch with Adon is a two hit overhead attack, making it useful to catch opponents who are blocking low too often. It is pretty slow coming out but does good damage and stun.

 

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