Special Moves
FLASH CHOP
QUARTER CIRCLE FORWARD + ATTACK
Alex performs a powerful chop. If the chop hits, the opponent is turned around and is staggered. The Light Attack version of this move comes out faster but causes less stun and does the least damage. The Hard Attack version causes more damage and stun and has the most range but has slower start-up.
When you hit with this move you can follow-up with other moves or combos due to the stun it causes. This special is the only attack in the entire game which causes the opponent to turn away from the attacker while staggering.
The Hard Attack version can be charged, and when fully charged it becomes a Machine Gun Flash Shop which does multiple hits. If it is fully charged, the move becomes unblockable. However, if you charge the move fully you cannot follow-up with other attacks.
Through the use of partner assists, this can easily set up for resets.
POWER BOMB
HALF CIRCLE BACK + ATTACK
This is Alex's main command throw. It can be used in the air and in combos. Because this move is a throw, it cannot be blocked. Being a command throw it misses jumping opponents if used on the ground, and if used in the air it will miss standing opponents. Alex's aerial momentum is halted while performing the attack, making it possible to set up for some tricky resets.
AIR KNEE SMASH
FORWARD DOWN DOWN-FORWARD + ATTACK
Alex leaps upward and if he hits his opponent he slams them into the ground. This is an anti-air throw. It can only be used while the opponent is in the air. The strength of the attack button used determines how high Alex leaps.
SMASH ELBOW
CHARGE BACK, FORWARD + ATTACK
With this move alex rushes forward with his elbow. This move is most useful as a set-up for the Drop Kick (see below). This move can even be used in some combos.
The attack button pressed determines how far Alex lifts his enemy off the ground. Light Attack version keeps the opponent virtually grounded and stuns. The Medium Attack version lifts the opponent off the ground and knocks down, and the Hard Attack version causes wall bounce.
You can use Alex's Drop Kick after any version of the Smash Elbow, but only the Hard Attack version will let you combo after it.
DROP KICK (USED AFTER SMASH ELBOW - SNAP BACK)
DURING SMASH ELBOW
FORWARD, DOWN, DOWN-FORWARD + HARD ATTACK
This move can only be used after a Smash Elbow. It has a snapback effect, so your opponent's character will be switched and their partner will lose all red life. After landing this, Alex can immediately baroque and start charging his unblockable, then summon his partner to assist. This will allow him to guarantee a huge chunk of damage on the helpless opponent who is tagged in after the snapback.
AIR STAMPEDE
CHARGE DOWN, UP + ATTACK
Alex does a quick jump followed by a stomp. This move must be blocked high. The strength of the attack button used determines its range. Hits downed opponents.