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Tuesday
Feb082011

SPECIAL MOVES

Dagger Toss

DAGGER TOSS - QCF+L, MASH L

Arthur's Dagger Toss is an effective long range keep away tool. Continue to press L for up to three Daggers. Can be performed in the air. 

In Golden Armor mode, the three Daggers come out much faster.

Can hit confirm dagger toss into Goddess' Bracelet.

LANCE TOSS - QCF+M

Lance Toss is one of the best projectiles in the game due to the fact that it destroys virtually every other projectile in the game. Toss up to two Lances in normal armor, and one in Golden Armor mode. 

While in Golden Armor mode with X-Factor level 3, you can repeatedly throw Lance Toss to do an infinite block string/combo. 

Golden Armor Crossbow

CROSSBOW - QCF+H

An angled shot that is effective for keeping opponents from jumping in when performed in the ground. In the air, it's effective to prevent the opponent from advancing.

In Golden Armor mode, the Crossbow homes in on the opponent, making it one of his most effective special moves in that mode. 

FIRE BOTTLE TOSS - QCB+L

The Fire Bottle Toss is not only good for controlling space on the ground, but also acts as Arthur's OTG attack. After a Hellbound Slash or slamming the opponent to the ground by using S after an air combo, toss out a Fire Bottle to hit them and extend the combo. 

AXE TOSS - QCB+M

A fairly slow moving projectile that covers a lot of horizontal space. While in Golden Armor, Axe Toss can be used mid-air to cause a hard knockdown. More importantly, as the opponent is falling the ground, you can re-launch the opponent before they hit the floor for additional damage.

SCYTHE TOSS - QCB+H

Arthur's Scythe Toss works similar to Captain America's shield, in that it hits on the way out and on the way back making it an effective harassment tool. 

SHIELD - F/D/DF+L

Arthur pulls out a small shield which deflects projectiles. 

HEAVENLY SLASH - F/D/DF+M

Athur slashes at the opponent with his sword.

Hellbound Slash

HELLBOUND SLASH - F/D/DF+H

An extended version of the Heavenly Slash that will put the opponent in an OTG state. Follow up with a Fire Bottle Toss to extend the combo. 

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