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Tuesday
Jan252011

TEAMING GUIDE

Arthur is a point/secondary character who primarily zones using projectiles. Even with a ton of tools to cover the screen, he has a lot of deficiencies. The only form of mobility for Arthur is his double jump and even that doesn't work too because he floats in the air making him a very easy target to track.

Another deficiency is the coverage above his head. Has no good anti airs and none of his tools can consistently stop an opponent from simply rushing him from above. Consider having an assist that cover that weakness such as Doctor Doom's Hidden Missiles.

Having him in the second slot of your team is most ideal because his Fire Dragon is an amazing hyper combo. You would prefer someone else at point to build meter for him so he can semi-anchor from the second position. If you manage to hit someone with a Fire Dragon punish, you can X-Factor and tag in a character who can OTG to do some big damage combo's!

Arthur is a big liability but requires a ton of skill and savvy to make him useful. In the right hands, Arthur can potentially cause a lot of problems for players who aren't efficient in meter management and unaware of his potential.

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