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Tuesday
Jul202010

CHUN-LI - INTRO - SUPER STREET FIGHTER 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE HEAVY FOOTSIES & POKES
STRENGTHS Incredible normal moves and multiple ways to land her Ultra from a combo. 
WEAKNESSES Low stamina, lots of situational anti-air attacks to remember.
STAMINA 900 - BELOW AVERAGE
STUN 1050 - ABOVE AVERAGE
CROSS UP  JUMPING LIGHT KICK, DOWN-FORWARD + HEAVY KICK
ANTI-AIR CROUCHING MEDIUM PUNCH, CROUCHING HEAVY KICK, DOWN-FORWARD LIGHT KICK, STANDING HEAVY PUNCH, STANDING MEDIUM KICK, EX SPINNING BIRD KICK, ULTRA 2
ARMOR BREAK SPINNING BIRD KICK
GOOD MATCH UP Honda, Abel, Bison, Balrog
BAD MATCH UP Akuma, Rufus, C. Viper

 

Tuesday
Jul202010

CHUN LI - MATCH VIDEOS - SUPER STREET FIGHTER 4



Saturday
Feb202010

CHUN-LI - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

     

Crouching Light Punch is very fast and good for setting up tick throws. It also combos into itself and also Standing Light Punch.

Standing Light Punch is useful due to the fact that it can combo into Standing Heavy Punch.

STRONG (MEDIUM) PUNCH

     

Standing Medium Punch is a great poke, very fast and far reaching. Use this to move in on your opponent and interrupt their attacks. You can cancel this attack into a Kikkoken as well, which can be useful in block strings. 


Crouching Medium Punch is suprisingly good anti-air.

FIERCE (HARD) PUNCH

     

Diagonal Jump Heavy Punch is a great two hit air-to-air move allowing you to follow up with EX Legs or EX Bird and even both of her Ultras -- on crouching opponents the second attack acts as an overhead.

Crouching Heavy Punch is another two hit attack and the first hit can be canceled into Medium or EX Spinning Bird Kick.  It also moves Chun-Li forward a little.  This move can be used to go under Sagat's High Tiger Shots, for example.

SHORT (LIGHT) KICK

     

Crouching Light Kick is Chun-Li's go-to combo starter, allowing her to combo into EX Legs. It's also useful for setting up tick throws and creating a mean close range mix up game. 

FORWARD (MEDIUM) KICK

     

Standing Medium Kick can be a good anti-air normal, but it requires good timing.

Crouching Medium Kick can be canceled into both EX Lightning Legs and her Super. 

 

ROUNDHOUSE (HARD) KICK

     

Standing Heavy Kick has pretty good range making it useful versus larger characters like Zangief. 

Crouching Heavy Kick is a great anti air and is also useful in block strings to knockdown unsuspecting opponents.

Neutral Jump Heavy Kick is a solid air-to-air attack. The width of this move on its way down also makes it good for catching your opponent throwing out moves.

Diagonal Jump Heavy Kick can act as an instant overhead -- to perform this, jump back and immediately press Heavy Kick and it will tag a crouching opponent. 

COMMAND NORMALS

TRIANGLE JUMP

JUMP TOWARDS WALL, UP-BACK

AIR THROW

IN AIR, LP + LK

HEADSTOMP

IN AIR, DOWN + MK

CHAIN COMBO

BACK + MEDIUM KICK, MEDIUM KICK, DOWN, UP + MEDIUM KICK

   


KARUKYAKURAKU

DOWN + HEAVY PUNCH 

 

 

KAKUSENSHU

FORWARD + MEDIUM KICK

 

 

REAR SPIN KICK

DOWN-FORWARD, LIGHT KICK
 

The Rear Spin Kick is improved in Super Street Fighter 4, as it now not only acts as solid anti-air attack, but also allows Chun Li to follow up with EX Lightning Legs or Ultra 2. 

 

Friday
Feb192010

CHUN-LI - SPECIAL MOVES - SUPER STREET FIGHTER 4

KIKKOKEN

CHARGE BACK, FORWARD + PUNCH

Light punch version is good for moving in on the other player in that it travels very slowly across the screen, allowing Chun Li to follow behind it. Follow up numerous attacks such as Crouching Heavy Kick to catch the opponent as they figure out how to deal with the projectile.

The Medium Punch version is useful within block strings such as after a Standing Medium Punch. 

 

HYAKURETSU KYAKU (LIGHTNING LEGS)

TAP KICK REPEATEDLY

 

The EX version of the Lightning Legs is what most Chun-Li players will use the most because you can follow up with her Ultra 1 in the corner and Ultra 2 anywhere on the screen making it an ideal special attack to use in combos.

It's worth noting you can combo into another EX Lightning Legs anywhere on the screen for added damage if you have the meter. 

 

SPINNING BIRD KICK

CHARGE DOWN, UP + KICK

The EX version is great anti-air and is useful within combos -- you can even follow up with Ultra 1 near the corner. The Medium Kick version can be used in combos as well, but again, the EX version is the most useful. Keep in mind that many opponents can beat this attack on wake up by crossing up with an attack at the right angle.

It's also worth noting that this is Chun-Li's Armor Breaking move.

 

HAZAN SHU (OVERHEAD FLIP KICK)

HALF CIRCLE BACK + KICK

Avoids projectiles and is an overhead, but don't use this move too liberally against experienced players because she is susceptible to being hit with a Level 2 Focus Attack if they are expecting it. 

You can combo into Crouching Light Kick which of course leads to EX Lightning Legs after the Hazanshu hits, so even if it is blocked, many times Crouching Light Kick is a good follow up to keep the pressure on.

 

SUPER - SENRETSUKYAKU

CHARGE BACK, FORWARD, BACK, FORWARD + KICK

This can be used as a match ending attack but overall it's best to save her EX meter.  That said, she can reversal many attacks due to it having such a quick start up speed. It can also be comboed form Crouching Medium Kick, so it definitely has its uses in certain situations. 

 

 

ULTRA 1 - HOUSENKA

CHARGE BACK, FORWARD, BACK, FORWARD + THREE KICKS

This is Chun-Li's "big damage" Ultra and she has a few ways to set it up. Not only does it pass through most projectiles, hitting the other player before they can recover, she can also combo into it when the opponent is near the corner, after an EX Spinning Bird or EX Lightning Legs. 

That said, it's uses mid-screen are limited some many players will opt to go with Ultra 2 over this one.   

 

ULTRA 2 - KIKOSHO

QUARTER CIRCLE FORWARD X2 + THREE PUNCHES

Chun Li's new Ultra improves her game immensely considering she can combo it anywhere on the screen from a number of attacks such as EX Lighting Legs or even and anti-air Down-Forward Light Kick. 

The damage output is less on her second Ultra, but with it being so versatile it's typically the Ultra to choose in most match ups. 

Thursday
Feb182010

CHUN-LI - COMBOS - SUPER STREET FIGHTER 4

NORMAL MOVE COMBOS

Crouching Light Punch, Crouching Light Punch, Standing Light Punch, Standing Heavy Punch

BLOCK STRINGS

Crouching Light Punch, Close Standing Heavy Kick, Light Kick or Medium Kick Hazanshu

LIGHTNING LEG COMBOS

Crouching Light Kick, Crouching Light Kick, Cancel into EX Lightning Legs

Close Standing Heavy Kick cancel into EX Lightning Legs

SPINNING BIRD KICK COMBOS

Crouching Heavy Punch, cancel first hit into Medium or EX Spinning Bird Kick

HAZANSHU COMBOS

Hazanshu, Crouching Light Kick, EX Lightning Legs

SUPER COMBOS

... Standing Heavy Punch, Super

... Crouching Medium Kick, Super

 

ULTRA 1 COMBOS

Near Corner, ... EX Lighting Legs or EX Spinning Bird Kick, Ultra 1

Near Corner, Air-to-Air Diagonal Jump Heavy Punch, Ultra 1

ULTRA 2 COMBOS

Down-Forward Light Kick, Ultra 2

EX Lightning Legs, Ultra 2

Air-to-Air Diagonal Jump Heavy Punch, Ultra 2

Monday
Nov162009

CHUN-LI - MATCH UPS - SUPER STREET FIGHTER 4

VS BALROG

Punish blocked Dash Punches with Super.