Hyper Moves
KIKOUSHOU - HYPER COMBO LEVEL 1
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS
Chun-Li performs a mega-Kikouken which surrounds her whole body. It does not do much damage, even when using a Variable Combination. It does a lot of hits, which affects damage scaling, and it doesn't have great range. It can be used as an anti-air or to finish off an opponent who has just megacrashed their last remaining life away (for a chip damage KO) but in general it's not a very useful attack.
HOYOKUSEN - HYPER COMBO LEVEL 1
FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS
Chun-Li rushes towards the opponent and does a flurry of kicks ending in a high kick. The last hit acts as a launcher, so you can follow it with an air combo. Definately Chun-Li's most useful super. Due to how powerful her air combos are, she will gain a lot of damage on top of the super itself, and will also regain back much of the meter she used to perform the attack in the first place.
SHICHISEI SENKUKYAKU - HYPER COMBO LEVEL 3
IN AIR
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS
Chun-Li dashes towards her opponent in a kicking pose. If it hits. a bunch of Japanese characters appear onscreen and a light show ensues. Because this move is affected so much by damage scaling. Due to this, it is best to inflict as few hits as possible with other moves before using this move to get maximum damage. Another key tool for combatting giant characters.
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