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« CODY - SPECIAL MOVES - SUPER STREET FIGHTER 4 | Main | CODY - MATCH UPS »
Sunday
Mar212010

CODY - COMBOS - SUPER STREET FIGHTER 4

CHALLENGE MODE TRIALS

NORMAL MOVE COMBOS

Close Standing Medium Punch, Crouching Heavy Punch

Crouching Light Punch, Crouching Light Kick or Medium Punch

BAD STONE COMBOS

Light or EX Bad Stone, Ultra 2

Close EX Bad Stone, Crouching Heavy Punch

Counter Hit Crouching Heavy Punch, EX Bad Stone

CRIMINAL UPPER COMBOS

Crouching Light Punch, Crouching Medium Punch, Criminal Upper

Crouching Light Kick, Criminal Upper

In corner or catching the opponent when they are airborne: Forward and Heavy Kick, EX Criminal Upper

Cross Up Jumping Medium Kick, Close Standing Medium Punch, Crouching Heavy Punch, Criminal Upper

RUFFIAN KICK COMBOS

Crouching Medium Punch, Ruffian Kick

Crouching Light Kick, Ruffian Kick

...Heavy Ruffian Kick, FADC, Ultra 1

Anti Air Heavy Kick Ruffian Kick, Medium Ruffian Kick

Anti Air EX Ruffian Kick, EX Criminal Uppercut or Ultra 1 

ZONK KNUCKLE COMBOS

EX Zonk Knuckle, FADC, Forward and Heavy Kick, EX Criminal Upper

EX Zonk Knuckle, FADC, Ultra 1

KNIFE COMBOS

Crouching Light Punch, Standing Light Punch, Crouching Light Kick, Medium Ruffian Kick

ULTRA 1 - FINAL DESTRUCTION COMBOS

Heavy Ruffian Kick, FADC, Final Destruction

EX Zonk Knuckle, FADC, Final Destruction

Close EX Rocks, Final Destruction

ULTRA 2 - LAST DREAD DUST COMBOS

Close Standing Medium Punch, Last Dread Dust

Counter Hit Crouching Heavy Punch, EX Bad Stone, Ultra 2 

Reader Comments (1)

yo i've been trying to learn cody as well, switching from my main dhalsim in vanilla

Just wanna add some info in, i was able to beat onlinetony playing various characters, as well as vicants blanka (on xbl mind you so everyone was mashing)

links/combos:
s.mp -> cr.jab -> cr.mp -> criminal upper
s.fp -> cr.jab -> hk ruffian FADC -> U1 (READ: WORKS ON CROUCHING OPPONENTS)
s.fp -> cr.jab -> hk ruffian FADC -> EX ruffian kick -> EX criminal upper (does not have to be in corner)
s.mp -> sweep (this combo is so easy to hit on counter hit mp its ridiculous)
f.mp -> cr.jab -> cr.mp -> CU
midscreen EX rocks -> U2
s.mp -> U2


Counter hit

(CH)cr.fp -> EX rocks -> cr.fp ->hk ruffian -> FADC U1
(CH)s.mp -> cr.fp -> combo ender

Anyways, idk if this is the right places to post this i'll probably post it on srk too
I feel using U2 is more important than U1 in match-ups vs fireball characters.
character's like ryu, chun, sagat, guile, dee jay all give cody problems dealing with their zoning.
develop quick reactions to be able to ultra through fireballs and conditioning your opponent to stop throwing fireballs will open up new options to your offense, plus the ultra looks awesome(lol i dash up-ultra'd onlinetony through his sagat ex fireball ftw). Just remember to test out the range in training mode, since the full ultra won't hit unless you're about 4 to 5 character distances away.
It WONT work full screen

-blanka balls can actually be punished by reversal lk ruffian kick as well if blocked standing
-punish slides with cr.lk hk ruffian kick -> fadc U1 if you have it
-s.mp beats blanka ball (many times i did s.mp right when round starts to beat my opponents ball)
sweep beats elec at a distance, but safest bet would be cr.lk -> mk ruffian or backdash

-rufus
I was lucky enough to play ragingravensrk on xbl on endlessbattle and after first getting nearly double perfected, i was able to figure out the matchup. I think it's actually fairly even at 5-5 since cody has tools to keep rufus out.

the key part of this match is dealing with dive kick pressure, and effectively keeping rufus out of your ass

s.hk is a great anti air and is probably my go to choice when dealing with rufus' mid to long range jumps. It stays active for a long time, moves forward a bit and has all around great priority. S.hk also doubles as an anti cross up as it will do a nearly vertical kick when the opponent is close. I havent really tested this out yet, but looks promising. (os hk maybe)

hk ruffian - an even better anti air in terms of priority, but may be a little harder to pull off execution wise. Can be fadc'd into ultra/ex ruffian kick

b.mp - the anti air of choice when rufus(or any other character for that matter) is jumping from a middle to close distance. If you notice, s.hk only works at a far distance, b.mp when timed right stops most jumps including akumas dive kicks/tatsus.

Otherwise, your strategy is to run away, jump back throw rocks and anti air rufus correctly.
Rush him down if you have confidence in your game baiting out ex messiahs.
Against blocked messiah kick i have just been low blocking, and if he does the overhead kick i hit mk slide on reaction to go under it and combo him after.

-against rog, always be charging zonk punch with either fierce or fierce and strong if you have ex
Anytime you see him start glowing yellow dash punching you, release bingo and taunt/laugh

bison - dont need to slide under headstomps, b-mp beats all of bisons aerial options (even ex headstomp)

sagat - use mk slide to go underneath tiger knees and combo/grab him on the other side
this is a zoning match, so throw rocks, mk slide under his high tigershots to get closer.
Basically you just gotta walk forward block like everyone else, except rocks end up doing pretty well in a fireball war.
Cody's rocks are interesting projectiles in that they trade with other projectiles sometimes instead of canceling out.
If sagat is spamming low tiger shot, and you're spamming ex rocks, you can just keep building up your own life lead through these ex to non ex fireball trades. play it patiently and bait out his ex fireballs and when the time is right, throw out an ex ruffian kick to get the knockdown.

ok that was a lot of writing i think i'll stop now..

May 2, 2010 | Registered CommenterGanex

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