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Sunday
Mar212010

CODY - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

     

Standing Light Punch is one Cody's fastest normal attack, coming out at 3 frames.  Use this to beat out instand dive kicks.  Jumping Jab is great air to air normal since it has 10 active frames and a good hit box,  meaning you can hit the button early and have it be active for a long time giving you a better chance to nock your opponent before they hit you.

Crouching Light Punch is Cody's go to combo starter, allowing him to combo into Crouching Medium Punch, Crouching and Standing Light Kick.  Pair this move with an option select and it becomes a great footsie tool for Cody.  Crouching Light Punch with a buffered Medium Ruffian kick is a good fast poke to hit just out of reach normals from your opponent and net your large damage with almost no risk.

STRONG (MEDIUM) PUNCH

     

Crouching Medium Punch is a great attack for Cody to use in that it enables him to combo into his Criminal Upper, Light, Medium and Heavy Ruffian kick if the opponent is standing. It has deceptive range, allowing him to hit wiffed moves like Ryu's Low Foward and E. Honda's Crouching Fierce.  Pair this again with Medium Ruffian Kick and you got yourself another damaging Footsie tool.  Unlike Jab Medium Punch is going to require more spacing from you since it comes out slower and doesn't have as good a hurt box so it is more prone to getting beat but with these risks comes greater range. 

Close Standing Medium Punch (not pictured) is an excellent attack giving Cody a lot of frame advantage on block +4or hit +7. This is one of the few normals in the game that can lead into a Crouching Jab or Short creating a true block string meaning your opponent cannot mash out which makes it great for starting a basic throw or no throw mix up.

FIERCE (HARD) PUNCH

     

Standing Heavy Punch is a great anti air attack and can even hit opponents who are jumping away from him.

Crouching Heavy Punch is a great attack to punish wiffed moves from the opponent, or even after a Level 2 or 3 Focus Attack. It can also be canceled into his special moves as well.

Neutral Jump Heavy Punch will "splat" the opponent, knocking them down. Inflicts heavy stun.

Diagonal Jump Heavy Punch is a great jump in attack, allowing Cody to combo into whatever he wants from there.  

SHORT (LIGHT) KICK

     

Standing Light Kick is a good, far reaching poke that will interrupt many of the opponents attacks.  Use this to keep your opponent out of range at little risk.

Crouching Light Kick is now 3 frames with the recent update giving him an easier time pressuring every character in the game along with punishing things like balrogs dashpunch and making it easier to hit inbetween players block strings.  This is Codys only low that can lead into a special attack.  

 FORWARD (MEDIUM) KICK

     

Standing Medium Kick is a great far reaching attack that will go over many of the opponents moves, interrupting their attacks.

Crouching Medium Kick is one of Cody's best normal attacks in that not only will it interrupt many attacks as he slides forward, but he can also slide under many airborne attacks like C. Viper's Burning Kicks.

Neutral Jump Medium Kick is an excellent attack which can easily combo into Crouching Medium Punch and Crouching Light Kick.

Diagonal Jump Medium Kick is Cody's go-to cross up attack, allowing him to hit the opponent from either side, comboing into whatever he would like.

ROUNDHOUSE (HARD) KICK

     

Standing Heavy Kick can be used to poke versus larger characters such as T. Hawk and Zangief.

Crouching Heavy Kick is Cody's sweep -- use this to set up untechable knockdowns.

Diagonal Jump Heavy Kick is a great attack to use when the opponent is waking up because it can be hard to tell if it is a cross up or not. Use this attack in conjunction with Jumping Medium Kick cross ups to confuse the opponent. It is also Cody's best air-to-air attacks.

WITH KNIFE

JAB (LIGHT) PUNCH 

   

STRONG (MEDIUM) PUNCH     

    

FIERCE (HARD) PUNCH

   

COMMAND NORMALS

STOMACH BLOW

F + MP

Stomach Blow is a great attack for Cody because not only does it move him forward, on hit it allows him to combo into Crouching Light or Medium Punch. On Counter Hit he can combo into another Stomach Blow and follow up with a combo. 

CRACK KICK

F + HK

Crack Kick is one of Cody's best attacks due to the fact that he can combo into EX Criminal Upper if you use it to hit airborne opponents. You can also combo into the Crack Kick after an FADC'd EX Zonk Knuckle, ending that combo with EX Criminal Upper. It will wiff on crouching opponents, which isnt all bad, in that it will allow you to mix up between throw and other attacks after it wiffs.

You can also combo Crack Kick into Ultra 1 against many characters.  If you time it right, you can combo Crack Kick into Ultra 1 against almost every characters.  See the community video below for more.

COMMUNITY VIDEO:

SSF4:AE Cody's Crack Kick into Ultra 1 by TheLegendofLuke:  This video demonstrates comboing Crack Kick into Ultra 1 against several characters, with Crack Kick hitting both normally and anti-air.

JAW CRUSHER

B + MP

Jaw Crusher is Cody's best anti-air attack in that it will stop virtually every jump in attack. Using this against jumping opponents is a critical element of Cody's gameplan.

HAMMER HOOK

F + HP

Hammer Hook is a somewhat slow overhead attack, but it hits twice and will even hit opponents who back dash, so it definitely has its uses.

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