C. VIPER - NORMAL MOVES - SUPER STREET FIGHTER 4
JAB (LIGHT) PUNCH
STRONG (MEDIUM) PUNCH
Crouching Medium Punch is a solid close range poke that combos into her Thunder Knuckle.
FIERCE (HARD) PUNCH
Both Close and Crouching Heavy Punch start off her most damaging combos. Both can be comboed into another Crouching HP after a HP Thunder Knuckle feint.
SHORT (LIGHT) KICK
Close Standing Light Kick has relatively slow start up but leaves Viper at frame advantage on hit (+6) and block (+3), making it ideal to set up tick throws.
FORWARD (MEDIUM) KICK
Crouching Medium Kick is her best long range poke can be comboed into her Thunder Knuckle.
Jumping Medium Kick is a cross up.
ROUNDHOUSE (HARD) KICK
Diagonal Jump Heavy Kick is a great move to use on wake up. On many characters it will look as if it is crossing up,making it very hard to block. You can also cancel into Burning Kick which will hit the opponent on the other side.
COMMAND NORMALS
SUPER JUMP
DOWN, UP / UP-FORWARD / UP-BACK
OVERHEAD
TOWARDS + STRONG PUNCH
- Overhead
DOUBLE KICK
TOWARDS + HK
- Double kick, goes over certian low moves.
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