HYPER COMBOS
HAPPY-HAPPY TRIGGER - QCF+2ATK (238k)
This is Deadpool's go-to Hyper Combo for a number of different reasons. For one, you can cancel into it from Trigger Happy, making it very easy to hit confirm from full screen. Beyond that, you can cancel into it from most of his Special Moves such as his Katana-rama making it one of the more versatile Hyper Combos in the game.
This Hyper Combo can also be performed in the air, allowing him to shoot down at a 45 degree angle. Air Happy-Happy Trigger will hit OTG, making it a useful combo ender.
CUTTIN' TIME - QCB+2ATK (322k)
Deadpool slashes the opponent from side to side. Generally used in ground combos such as after a connected Quick Work. Cuttin' Time has a small window on invulnerability, making it viable to pass through and punish projectiles from about halfscreen.
4TH-WALL CRISIS - F,D,D/F+2ATK (400k lvl 3)
This is a counter Hyper Combo which means the opponent will have to hit you after you activate it. That said, you probably wont be using this Level 3 all that much though it certainly is one of the more entertaining ones in the game. Deadpool slaps around the opponent with both the Hyper Bars and Life Bars, inflicting decent damage. Deadpool can connect an OTG Katana-Rama! afterwards and continue to combo.
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