Dee Jay - Normal Moves - Super Street Fighter 4
JAB (LIGHT) PUNCH
Crouching Light Punch is very fast and is extremely easy to combo. You can combo from crouching Light Punch into most of Dee Jay's specials. It can also be used to shut down an opponent's attempts to use moves when close due to its speed.
STRONG (MEDIUM) PUNCH
Crouching Medium Punch usually follows a Light Punch in many combos. Even if you miss the link between the Light Punch and the Crouching Medium Punch, you can often times still catch the opponent trying to stick out a move and hit him.
FIERCE (HARD) PUNCH
SHORT (LIGHT) KICK
FORWARD (MEDIUM) KICK
Crouching Medium Kick is gets an untechable knockdown. It is also easy to combo out of a crouching Light Punch and it is a key part of Dee Jay's mix-up game.
Jumping Medium Kick is Dee Jay's cross-up weapon, and is the basis for most of his mix-ups on an opponent who is getting up. Unless you jump from right in front of the opponent, it is nearly impossible to miss with this move. If you get to know this move well, you can create "ambiguous" cross-ups where it is very difficult for the opponent to tell if the move will land in front or cross-up.
ROUNDHOUSE (HARD) KICK
Crouching Hard Kick is another of Dee Jay's key normal moves. It slides Dee Jay forward along the ground with a foot outstretched upward and one along the ground. You can use it as an anti-air if you time the slide so that the opponent comes down on Dee Jay's outstretched foot. You can also use it to get a sweep and a knockdown on a ground opponent who isn't blocking appropriately. It can also allow you go slide under fireballs. As if that is not enough, this move also allows Dee Jay to move forward and still retain his down-back charge! You can now see why this move is so important, but you must practice the timing for each use. It has some startup and takes time to recover, so don't use it carelessly as it can be punished if blocked or if the opponent throws out an attack during the move's startup or recovery.
Jumping Hard Kick, if you actually kick very late, looks very similar to Dee Jay's jumping Medium Kick. They will likely be expecting the Medium Kick, so if you know you are going to be able to use the Hard Kick, do so late if possible. Only use if you know it won't cross-up, however, as it does not cross-up and you will miss.
Command Normals
Knee Shot
DOWN + LK (DURING A DIAGONAL JUMP)
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