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Tuesday
Jul202010

Dhalsim - Intro - Super Street Fighter 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE RUN AWAY, HEAVY ZONING
STRENGTHS Numerous normal attacks to keep the opponent from closing in.
WEAKNESSES Very low stamina and stun, no reliable wake up reversal attacks.
STAMINA 900 - WELL BELOW AVERAGE
STUN 900 - WELL BELOW AVERAGE
CROSS UP  N/A
ANTI-AIR BACK + MEDIUM PUNCH, BACK + HEAVY KICK
ARMOR BREAK YOGA FLAME
GOOD MATCH UP BLANKA, HONDA
BAD MATCH UP RUFUS, ABEL

 

Tuesday
Jul202010

DHALSIM - MATCH VIDEOS - SUPER STREET FIGHTER 4



Tuesday
Mar022010

Dhalsim - Normal Moves - Super Street Fighter 4

JAB (LIGHT) PUNCH

     

STRONG (MEDIUM) PUNCH

     

Back and Medium Punch (not pictured) is a great anti-air attack, stopping most incoming attacks from opponents who are more or less directly above Dhalsim.

FIERCE (HARD) PUNCH

     

Standing Heavy Punch is one of the most effective normal attacks Dhalsim has to keep the opponent out. Combine this attack with Yoga Fire to pressure the opponent and keep them from advancing

Diagonal and Neutral Jump Heavy Punch acts as a long range overhead attack, making it great for hitting crouching opponents instantly from a distance. 

SHORT (LIGHT) KICK

     

FORWARD (MEDIUM) KICK

     

ROUNDHOUSE (HARD) KICK

     

Back and Heavy Kick (not pictured) is one of Dhalsim's best anti-air normal attacks which will stop most incoming jump attacks from the other player. 

 

COMMAND NORMALS

YOGA SPEAR (DRILL KICK)

IN AIR, DOWN + KICK

   

DRILL HEADBUTT

IN AIR DOWN + HARD PUNCH

THROWS

 

Monday
Mar012010

Dhalsim - Special Moves - Super Street Fighter 4

YOGA FIRE

QUARTER CIRCLE FORWARD + PUNCH

Dhalsim's projectile, Yoga Fire is not only a great zoning tool, but can be used in conjunction with his Teleport to set up some interesting mind games.

Use Standing Heavy Punch to stop the other player from focusing through the attack and advancing. 

 

YOGA FLAME

HALF CIRCLE BACK + PUNCH

This attack is typically best used in combos such as after Back and Medium Kick --  cancel into super after the Yoga Flame.

 

 

 

YOGA BLAST

HALF CIRCLE BACK + KICK

Not really a useful move for Dhalsim, but the EX version can be used as anti air in some situations.

 

 

 

 

YOGA TELEPORT

All of the below can be done in the air. It's best to perform instant jump Teleports because they are faster than regular Teleports.

To perform an insta-air teleport, input the teleport motion and end in up-forward or up-back.

 

 

TELEPORT (BEHIND)
FORWARD, DOWN, DOWN-FORWARD + THREE PUNCHES


TELEPORT (FRONT)
FORWARD, DOWN, DOWN-FORWARD + THREE KICKS

TELEPORT RETREAT (MID)
BACK, DOWN, DOWN-BACK + THREE PUNCHES

TELEPORT RETREAT (FAR)

BACK, DOWN, DOWN-BACK + THREE KICKS

 

SUPER - YOGA INFERNO

QUARTER CIRCLE FORWARD X2 + PUNCH

Dhalsim's Super is one of the more useful ones in the game. It can not only catch jumping opponents from certain distances, but it is also great for dealing major damage from within combos such as after a Yoga Flame.

 

 

ULTRA 1 - YOGA CATASROPHE

QUARTER CIRCLE FORWARD X2 + PUNCH X3

Dhalsim's first Ultra is typically used to control space rather than to do any actual damage. 

When the opponent is near the corner, in many cases it is effective to execute the Ultra to set up a high low guessing game. Using Jump Heavy Punch and an overhead or an insta-air teleport can make it difficult for the opponent to know which way to block. 

ULTRA 2 - YOGA SHANGRI-LA

IN AIR
IN AIR, QUARTER CIRCLE FORWARD X2 + PUNCH X3

Dhalsim's new Ultra is an air Ultra, useful for catching grounded opponents before they can recover from certain attacks and jumps. Use this against players who jump over Yoga Fire and also projectile characters to catch them before they recover from a fireball. 

Sunday
Feb282010

Dhalsim - Combos - Super Street Fighter 4

YOGA FLAME COMBOS

Insta Air Teleport, Back + Heavy Punch, Back + Medium Kick cancel into Yoga Flame 

SUPER COMBOS

Back and Medium Kick, Yoga Flame cancel into Super

Saturday
Feb272010

Dhalsim - Matchups - Super Street Fighter 4

VS BLANKA

Punish Blanka Ball on block with Standing Heavy Punch

VS E. HONDA

Punish Medium and Heavy Headbutts with Standing Heavy Punch