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Monday
Feb072011

NORMAL MOVES

Standing C

Damage #s are (standing/crouching/air)

L - LIGHT (55k/53k/55k)

Crouching L chains into it self but Standing L does not. 

M - MEDIUM (72k/70k/81k)

Two hit attack that will hit the opponent who is in an OTG state such as after an Exchange after an air combo. 

In the air, this attack hits twice as well. 

H - HARD (101k/80k/94k)

Standing H is a two hit attack that can OTG. Jumping H is a beam attack.

S - EXCHANGE (100k/NA/90k)

Foot Dive attack that results in a hard knockdown which means you can follow up with an OTG attack such as Standing H.


COMMAND NORMALS

Forward C

HARD KICK

TOWARD + H (90k)

Launching attack that combos from Standing M or H. 

HIDDEN MISSILES

BACK + H (20-113k)

Dr. Doom launches a series of missiles into the sky. Useful when used in conjunction with another assist to keep the opponent locked down.

FOOT DIVE

TOWARDS + H IN AIR (90k)

Dr. Doom performs a dive kick with steep horizontal range.  Works well in attack strings and loops.

 SPECIAL NOTE

Dr. Doom can cancel nearly all of his basic attacks into a dash, both in the air and on the ground.  This allows Dr. Doom to continue attack strings in the face of Advancing Guard use.
Monday
Feb072011

SPECIAL MOVES

PLASMA BEAM - QCF+ATK (81k/113k/143k)

Standard beam attack that negates other projectiles, winning nearly all the zoning wars. Inflicts a large amount of chip damage.  Can be done in the air. 

PHOTON SHOT - QCB+ATK (122k)

Dr. Doom shoots off an array of photons all around him.  Covers the majority of the screen, with the exception of the area over Dr. Doom's head.  Can be performed in the air, and only once per jump.  If blocked, the aerial Photon Shot can be used as a cover for attack strings.

Molecular Shield

MOLECULAR SHIELD - F,D,D/F+ATK (103K/111K/118K)

Doom's "Rocks" special attack.  Molecular Shield is excellent at abosrbing weaker projectiles, and has a faster startup than Plasma Beam.  Can be comboed after hitting a downed opponent in an OTG state with Standing M. 

FLIGHT - QCB+S

 

Monday
Feb072011

ASSISTS

PLASMA BEAM (113k)

Shot - Front

Fires Dr. Doom's M Plasma Beam.  An excellent beam attack, this assist is never a poor choice.  

HIDDEN MISSILE (~90k)

Shot - Upward

Fires Dr. Doom's Hidden Missiles.  A terrific defensive assist, Dr. Doom's Hidden Missiles pairs well with beams and other keep-away moves.  The missiles can also interrupt an opponent's combo - once the missiles are on screen, the opponent must move or block.  

MOLECULAR SHIELD (111k)

Shot - Front

Dr. Doom performs M Molecular Shield.  

Monday
Jan172011

HYPER COMBOS

PHOTON ARRAY - QCB+2ATK (288k)

A juiced up version of his Photon Shot special. Dealing poor damage from long range, the aerial version is best used as a combo ender and the ground one avoided.

SPHERE FLAME - F,D,D/F+2ATK (340k)

Dr. Doom sends a sphere of energy vertical, which breaks apart into a shower of photons.  Used to end combos when the opponent is directly above Dr. Doom's head.  

Doom's Time

DOOM'S TIME - QCF+2ATK (440k, lvl3)

A damaging Level 3 Hyper combo that can be comboed from his s.M on an downed opponent (OTG).  Starts up quickly, making it an ideal combo ender after long combos have racked up hitstun scaling.  Doom's Time is Dr. Doom's only move with any invulnerability.

Monday
Jan172011

COMBOS

Crouching L, Standing M, Standing H, Hard Plasma Beam
Damage:  257, 500 

Crouching L, Standing M, Standing H, Exchange, Jump, L, M, M, Photon Array
Damage: 408,800 

Crouching L, Standing M (One Hit), Standing H (One Hit),  Forward + H, Jump, L, M, M, S, Land, M, Medium Molecular Shield, Sphere Flame
Damage: 476, 600 

(Corner Only) Crouching L, Crouching M, Crouching H, Forward + H, Super Jump Forward, M, M, Air Dash Forward, M, S, Land, M, Forward + H, Super Jump Forward, M, M, Air Dash Forward, M, S, Land, M, Doom's Time (Level 3)
Damage: 817, 400 

Monday
Jan172011

TEAMING GUIDE

Dr. Doom inflicts the most damage in the corner so having multi-hit or slow moving projectiles to keep pushing the opponent across the screen can be helpful.