HYPER COMBOS
PHOTON ARRAY - QCB+2ATK (288k)
A juiced up version of his Photon Shot special. Dealing poor damage from long range, the aerial version is best used as a combo ender and the ground one avoided.
SPHERE FLAME - F,D,D/F+2ATK (340k)
Dr. Doom sends a sphere of energy vertical, which breaks apart into a shower of photons. Used to end combos when the opponent is directly above Dr. Doom's head.
DOOM'S TIME - QCF+2ATK (440k, lvl3)
A damaging Level 3 Hyper combo that can be comboed from his s.M on an downed opponent (OTG). Starts up quickly, making it an ideal combo ender after long combos have racked up hitstun scaling. Doom's Time is Dr. Doom's only move with any invulnerability.
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