NORMAL MOVES
Damage #s are for (standing/crouching/air)
L - LIGHT (48k/45k/50k)
M - MEDIUM (70k/70k/50k)
Standing, crouching, and air M nullifies some projectiles.
c.M launches opponents very slightly.
H - HARD (90k/90k/85)
Standing, crouching, and air H nullifies some projectiles.
S - EXCHANGE (95k/NA/90k)
COMMAND NORMALS
DARK MATTER
TOWARDS + H (80k)
Fires a dagger-like projectile. Wall bounces on hit. Special cancelable.
FLAME CARPET
DOWN-TOWARDS + H (81,700)
Dormammu places a pool of fire on the ground at his feet. It will OTG and inflict chip damage.