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Monday
Feb072011

NORMAL MOVES

 

Damage #s are for (standing/crouching/air)

L - LIGHT (48k/45k/50k)


M - MEDIUM (70k/70k/50k)

Standing, crouching, and air M nullifies some projectiles.

c.M launches opponents very slightly.

H - HARD (90k/90k/85)

Standing, crouching, and air H nullifies some projectiles.

S - EXCHANGE (95k/NA/90k)


COMMAND NORMALS

DARK MATTER

TOWARDS + H (80k)

Fires a dagger-like projectile.  Wall bounces on hit.  Special cancelable. 

FLAME CARPET

DOWN-TOWARDS + H (81,700)

Dormammu places a pool of fire on the ground at his feet.  It will OTG and inflict chip damage.

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