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« Doronjo - Tatsunoko | Main | Hyper Combos »
Monday
Jan182010

Special Moves

AIZUWAKAMATSU PUNCH

   
QUARTER CIRCLE FORWARD + ATTACK

Doronjo points and summons Boyacky in front of her, who attacks with a series of rapid punches while advancing forwards before going away. the button pressed determines the speed at which Boyacky advances as well as startup time, with light being the fastest. It has some startup time and both Boyacky and Doronjo are vulnerable, but if used correctly it can be a good pressure tool, especially when coupled with baroque.

 

PIGLET FLARE UP

   
FORWARD DOWN DOWN-FORWARD + ATTACK

Doronjo summons Boyacky, who then pushes a button and summons a palm tree on some point of the stage, complete with the trademark exploding robot piggy which detonates after a moment. Due to this being a double-summon, it's a very unusual attack that can be quite deadly if used correctly. While it takes a long time for this move to do anything, it's usually used in combination with Tonzura grab, or just to annoy and control space on the screen. If it hits, the opponent is blown high into the air and knocked down. The button pressed determines the position on screen, with light being to the far left, mid being in the middle of the stage, and strong being to the far right. The commands are not inverted if Doronjo moves to the other side of the opponent.

ROCK ABANDON

  
QUARTER CIRCLE BACK + ATTACK

Doronjo summons Tonzura in front of her, who throws a boulder at the opponent. As a summoned projectile it travels in an arc and has significant startup time, but Doronjo is able to move while the attack is coming out. Button pressed determines the distance the boulder is thrown, with light being the closest. The strong version will often miss standing targets completely. While it has it's uses, Tonzura drop is generally preferred as Doronjo's harassment tool of choice.

 

ROCK ABANDON - IN AIR

IN AIR   
QUARTER CIRCLE BACK + ATTACK

While airborn, Doronjo points and calls Tonzura to fall from the sky, dropping a rock on the opponent. This projectile accellerates downwards vertically and comes out quickly, making it one of her most useful specials. Doronjo floats while she uses this attack, meaning it can be used safely to stall and annoy the opponent from any range. The button pressed determines where the projectile falls, with light being to the far left, mid being in the middle of the stage, and strong being to the far right. The commands are not inverted if Doronjo moves to the other side of the opponent.

 

NANIWA CLUTCH

   
BACK DOWN DOWN-BACK + ATTACK

Arguably Doronjo's most useful special attack. Tonzura pops up and attempts to grab the opponent. If successful he will hold them in place for a while before dropping them on the floor. Often used to combo into the Boyacky Bomb or to set up for some particularly nasty Delayed Hyper combinations, this attack is not only unblockable but is also a meaty, meaning that it has many active frames to grab the opponent and therefore can't be escaped by jumping on many occasions. It can be wiggled out of, but usually holds the opponent long enough to confirm a hit. Using this special in combination with baroque and partner assists, Doronjo can set up completely unblockable traps with relative ease, also allowing her to use some very powerful resets. The button pressed determines where Tonzura pops up, with light being to the far left, mid being in the middle of the stage, and strong being to the far right. The commands are not inverted if Doronjo moves to the other side of the opponent. 

 

SUPER COMFY


DOWN, DOWN + ATTACK

A special command. Doronjo lays down on the ground. When in this posture she can't move or block, but she becomes a very small target. most standing attacks and projectiles will go over her head. Because it counts as a special move, she can cancel out of normals with it. While lazing about, Doronjo can use any of her summoning specials other than Tonzura drop. During this state she can attack with M or H. Pressing M will cause her to do a twirling kick as she gets up, which hits many times. Pressing H causes her to do her launcher.

 

KISS (can be performed in the air)

Taunt ( - Button )

Doronjo's taunt creates a small heart projectile which lingers in front of her for a while and causes minor damage. Along with her other assists and summons, it actually can be a decent defensive move since the projectile hangs around for some time. If used in the air she will float in place for a while, meaning that this move can help with stalling.