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Tuesday
Jul202010

GEN - INTRO - SUPER STREET FIGHTER 4

 NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS 

CHARACTER STATS & INFO
TYPE UNORTHODOX, CLOSE RANGE
STRENGTHS Not many Gen's out there, making him a character where many opponents wont know what to expect. 
WEAKNESSES Somewhat difficult combos and a high learning curve. Low stamina and stun.
STAMINA 900 - WELL BELOW AVERAGE
STUN 900 - WELL BELOW AVERAGE
CROSS UP  JUMPING MEDIUM KICK (CRANE & MANTIS)
ANTI-AIR CROUCHING HEAVY KICK (CRANE), GEKIRO
ARMOR BREAK HYAKURENKO, OGA
GOOD MATCH UP N/A
BAD MATCH UP N/A

 

Tuesday
Jul202010

GEN - MATCH VIDEOS - SUPER STREET FIGHTER 4



Thursday
Feb252010

GEN - NORMAL MOVES - SUPER STREET FIGHTER 4

MANTIS

JAB (LIGHT) PUNCH

    

STRONG (MEDIUM) PUNCH

     

FIERCE (HARD) PUNCH

    

SHORT (LIGHT) KICK

    

FORWARD (MEDIUM) KICK

    

ROUNDHOUSE (HARD) KICK

    

CRANE

JAB (LIGHT) PUNCH

    

STRONG (MEDIUM) PUNCH

    

FIERCE (HARD) PUNCH

    

SHORT (LIGHT) KICK

    

FORWARD (MEDIUM) KICK

    

ROUNDHOUSE (HARD) KICK

    

Thursday
Feb252010

GEN - SPECIAL MOVES - SUPER STREET FIGHTER 4

MANTIS STYLE

CHANGE STYLE

THREE KICKS

HYAKURENKO

TAP PUNCH

This is Gen's go to combo special attack in Mantis Style, allowing him to combo from Standing Medium Punch and other normal attacks.

 

 

 

GEKIRO

FORWARD, DOWN, DOWN-FORWARD + KICK

This special attack is useful as an anti air and also on wake up when being pressured by the opponent. Each following attack must be input with a kick button in an increasing rhythm until the sequence ends.

 

 

 

SUPER - ZAN 'EI

QUARTER CIRCLE FORWARD X2 + PUNCH

Gen will pass through the opponent and they will be struck multiple times.

 

 

 

 

ULTRA 1 - ZETSUEI

QUARTER CIRCLE FORWARD X2 + PUNCH X3

Gen will attack the opponent from multiple angles.

 

 

 

 

 

ULTRA 2 - SHITKENKETSU

    
QUARTER CIRCLE BACK X2 + THREE PUNCHES

This Ultra will grey out a large portion of the opponents health. 

 

 

 

 

CRANE STYLE

CHANGE STYLE

THREE PUNCHES

JYASEN


CHARGE BACK, FORWARD + PUNCH

Gen's rolling attack which can be useful in combos.

 

 

 

 

OGA


CHARGE DOWN, UP + KICK

This allows Gen extreme mobility with the option to attack, but beware because when the attacks are blocked he will be open to punishment. All attacks are Armor Breaking, making it useful for punishing opponents charging up Focus Attacks.

  • Sudden Stop: Back after Oga
  • Close Kick: Down after Oga
  • Far Kick: Down-Forward or Forward after Oga
  • Ceiling Jump: Up-Back or Up or Up-Forward after Oga
  • Falling Kick: Down After Ceiling Jump
  • Close Range Kick Right: Down-forward or Forward after Ceiling Jump
  • Close Range Kick Left: Down-Back or Back after Ceiling Jump

SUPER - JYAKOHA

QUARTER CIRCLE FORWARD X2 + KICK

Gen will grab the opponent from the sky and stomp them.

 

 

 

 

ULTRA 1 - RYUKOHA

QUARTER CIRCLE FORWARD X2 + KICK X3

This is a souped up version of his Super where he will grab the opponent in the air and spin them in a whirlwhind.

 

 

 

 

ULTRA 2 - TEIGA

IN AIR 
IN AIR, QUARTER CIRCLE FORWARD X2 + THREE KICKS

Gen will attack the opponent multiple times in the air with this Ultra. It also acts as an overhead, allowing him to punish crouching opponents. 

 

Thursday
Feb252010

GEN - COMBOS - SUPER STREET FIGHTER 4

MANTIS STANCE COMBOS

Crouching Light Punch or Kick, Standing Medium Punch, Standing Medium Punch, Standing Medium Kick, Hands

Standing Medium Kick, Hands

Crouching Medium Kick, Hands

Standing Heavy Punch, Hands cancel into Super (follow up with: Ultra/Sweep/Gekiro/Crane S.HK)

Standing Heavy Punch, Gekiro

 

CRANE STANCE COMBOS

Standing Light Punch, Crouching Light Kick, PPP, Crouching Heavy Punch or Crouching Heavy Kick

Crouching Medium Punch into Jyasen Roll

Air-to-air Jumping Heavy Kick X2, Ultra 1

Thursday
Feb252010

GEN - MATCH UPS - SUPER STREET FIGHTER 4