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« GUILE - SPECIAL MOVES AND ULTRAS - SUPER STREET FIGHTER 4 | Main
Thursday
Feb182010

GUILE - COMBOS - SUPER STREET FIGHTER 4

NORMAL MOVE COMBOS

Crouching Light Punch or Kick, Crouching Light Punch or Kick, Standing Light Punch, Standing Heavy Punch

Down-forward Heavy Kick, Standing Heavy Punch

SONIC BOOM COMBOS

Crouching Light Punch, Crouching Light Punch, Crouching Medium Punch cancel into Medium or Heavy Sonic Boom

Jump in Heavy Kick, Standing Medium Punch cancel into Light Sonic Boom, Forward and Heavy Punch

FLASH KICK COMBOS

Crouching Light Punch, Crouching Light Punch, Crouching Medium Punch cancel into Medium or Heavy Flash Kick

Jump in In Heavy Punch or Kick, Down-forward Heavy Kick, Heavy Flash Kick

SUPER COMBOS

Crouching Light Kick, Crouching Light Kick, Crouching Light Punch, Plink (MK ~ LK) cancel into Super. If the Super misses, Standing Light Kick will combo instead. 

FLASH EXPLOSION COMBOS - ULTRA 1

... Light Kick Super, Flash Explosion 

SONIC HURRICANE - ULTRA 2 COMBOS

... Flash Kick, FADC, Sonic Hurricane

... Light Kick Super, Sonic Hurricane

References (2)

References allow you to track sources for this article, as well as articles that were written in response to this article.
  • Source
    Source: Guile Combos
  • Response
    GUILE - COMBOS - SUPER STREET FIGHTER 4 - GUILE - SUPER STREET FIGHTER 4 MOVES COMBOS - FIGHTING GAME NEWS STRATEGY & MEDIA

Reader Comments (1)

The first video; boot camp, wont seem to work. Anyone else have this issue? Great guide other than that! Thanks

October 10, 2010 | Registered CommenterXabbu

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