Guy - Intro - Super Street Fighter 4
NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS
CHARACTER STATS & INFO | |
---|---|
TYPE | RUSHDOWN & MIX-UP & 50/50 |
STRENGTHS | Easy to land chain combos, strong rushdown game |
WEAKNESSES | Relies heavily on mix-ups and must be close to do damage, weak to grapplers. |
STAMINA | 1000 - AVERAGE |
STUN | 950 - WELL BELOW AVERAGE |
CROSS UP | JUMPING MEDIUM KICK |
ANTI-AIR | BUSHIN SENPUKYAKU |
ARMOR BREAK | HOZANTO |
GOOD MATCH UP | N/A |
BAD MATCH UP | E.HONDA, GUILE |
GAMEPLAY STYLE:
Guy is a rushdown character, especially when he gets an opponent in the corner. His Hozanto (Shoulder Slam) Special Move pushes the opponent back a great distance on hit, helping Guy to get into this position. He also has a lot of mix-ups using his Run moves, Elbow Drop, Neck Breaker and Bushin Izuna Otoshi. His Kaizen Izuna Otoshi can help him control airspace. Guy has a long, floaty jump so that may take a little time to adjust to.
COMMUNITY VIDEOS:
Guy- Advanced Reset Mixups by Goodpart: This video is for more advanced Guy players. It showcases some strategies for implementing some reset mix-ups into your game so that you can keep your opponent guessing and to give Guy more opportunities for big damage. The end comment is mildly amusing but ultimately is his opinion.
Reader Comments (2)
I think info should be added for Ninja Sickle (DF+HK), which IMO is underrated.
1. It is relatively safe because Guy backflips backwards.
2. Can combo ex-Honzanto after it for easy, Hit-confirm 220 damage.
3. In the corner, can follow up with Hurricane Kick, Super, or Ultra 1.
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