GUY - SPECIAL MOVES - SUPER STREET FIGHTER 4
BUSHIN SENPUKYAKU
QUARTER CIRCLE BACK + KICK
Guy's "Hurricane Kick" which is useful as not only a combo ender, but the EX version is great anti air and stops virtually all cross up attempts.
BUSHIN IZUNA OTOSHI
QUARTER CIRCLE FORWARD + PUNCH
This is Guy's command grab that has a couple different properties depending on when you follow up with Punch after the initial input. If you press punch early, Guy will do an Elbow Drop while if you press punch as he is just above the opponent, he will grab them. It can be useful not only in mix up situations,b ut also to grab opponents out of certain moves as well.
HOZANTO
QUARTER CIRCLE BACK + PUNCH
The Hozanto is a "Shoulder Check" attack that is useful as a combo ender and also breaks armor.
RUN
QUARTER CIRCLE FORWARD + KICK
Guy's run is a key element in his offense, allowing him to follow up with numerous attacks to keep the opponent guessing. You can press Medium Kick after the run for for a slide, or press Heavy Kick for a two hit overhead attack.
You may find it to be most useful to utilize the Sudden stop follow up by pressing light kick, in that you can rush in after a block string and mix up with more attacks or a throw. The Medium Kick and Heavy Kick follow ups can become predictable and easily countered with higher level players, so learning how to utilize the Sudden Stop with Light Kick will prove to be most useful for players in the long run.
SUPER - BUSHIN HASOKEN
QUARTER CIRCLE FORWARD X2 + PUNCH
Guy will need his EX meter for a lot of his combos and also to have an EX Bushin Senpukyaku ready to go if he get in a cross up situation, but the Super can be useful to end a match.
ULTRA 1 - BUSHIN GORAISENPUJIN
QUARTER CIRCLE FORWARD X2 + KICK X3
Guy's first Ultra is his combo Ultra, int hat he can connect in in the corner after his Bushin Target Combo.
ULTRA 2 - BUSHIN MUSO RENGE
HALF CIRCLE BACK X2 + THREE PUNCHES
Ultra 2 is a grab Ultra which can be used within his regular mix up game, mixing it with Sudden Stop to catch the opponent off guard or simply punishing attacks.
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