Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
« ASSISTS | Main | COMBOS »
Sunday
Jan302011

HYPER COMBOS

GAMMA TSUNAMI - QCF+2ATK (327k)

Hulk's projectile Hyper Combo.  Gamma Tsunami does less damage the farther away it hits the opponent, and very little as a combo ender when the opponent is cornered.

GAMMA CRUSH QCB+2ATK (403k)

While Gamma Crush hits for massive damage, its range is poor and is unsafe if blocked.  This limits its use to corner combo ending and a situational THC.

GAMMA QUAKE F,D,D/F+2ATK (301k)

Hulk can cancel otherwise unsafe attacks into the Gamma Quake to retain the offensive momentum.  There is a moderate gap between when Hulk slams the ground and the rocks start to fall, which can be used to escape or even punish Hulk by some characters.

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>