HYPER COMBOS
GAMMA TSUNAMI - QCF+2ATK (327k)
Hulk's projectile Hyper Combo. Gamma Tsunami does less damage the farther away it hits the opponent, and very little as a combo ender when the opponent is cornered.
GAMMA CRUSH QCB+2ATK (403k)
While Gamma Crush hits for massive damage, its range is poor and is unsafe if blocked. This limits its use to corner combo ending and a situational THC.
GAMMA QUAKE F,D,D/F+2ATK (301k)
Hulk can cancel otherwise unsafe attacks into the Gamma Quake to retain the offensive momentum. There is a moderate gap between when Hulk slams the ground and the rocks start to fall, which can be used to escape or even punish Hulk by some characters.

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