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Main | SPECIAL MOVES »
Monday
Feb072011

NORMAL MOVES

Damage #s are (standing/crouching/air)

L - LIGHT (85k/58k/60k)

M - MEDIUM (90k/85k/90k)

s.M has Super Armor and causes a knockdown.  c.M and s.M will not combo into either version of H.

H - HARD (120k/100k/110k)

s.H has Super Armor and causes a ground bounce.  c.H is a low attack that knocks the oppponent down.

S - EXCHANGE (121k/NA/130k)

Standard launcher.  If j.S is used in air combo without launching, the S will cause a ground bounce.

COMMAND NORMALS

IMPACT PUNCH
TOWARDS + M

Can be charged, results in wall bounce on hit.  

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