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« Jun the Swan - Tatsunoko | Main | Hyper Combos »
Tuesday
Jan192010

Special Moves

STRING BOMB - IN AIR OK 

    
QUARTER CIRCLE FORWARD + ATTACK

This is Jun's ranged attack.  Jun swings her yo-yo, and if it connects it attaches a bomb to your opponent.  You can attach up to five bombs on your opponent at one time, but they will all disappear if Jun gets hit.  Thus, there is some risk in attempting to get that many bombs attached.  The strength of the attack buton you use will determine the range of the swing.  The Light Attack version swings the shortest distance but has the quickest start-up. The Hard Attack version has the longest swing distance but has the slowest start-up.  This move can be performed in the air.

BINGO! - IN AIR OK

  
QUARTER CIRCLE BACK + ATTACK

Jun gestures and all of the bombs currently placed on the opponent will explode.  Of course, the more bombs currently on the opponent when you detonate them, the more effective it will be.  You cannot do this move if no bombs are currently attached to your opponent. This move can be blocked, so use it in a combo or when the opponent is not expecting it (it is very fast). This move can be performed in the air.

LIGHTNING KICK

   
FORWARD DOWN DOWN-FORWARD + ATTACK

Jun throws her yo-yo straight up and then uses it to pull herself upward with a kick.  It has a fairly slow start-up if used as an anti-air but you can combo out of it.  The Light Attack version is a fake wire swing, the Medium Attack version is a small jump and the Hard Attack version is a big jump anti-air. The fake version may seem useless at first, but it can be done rapidly to build up some meter at any time Jun is idle.

 

 

DANCING SWAN

   
BACK DOWN DOWN-BACK + ATTACK

Jun pauses for a moment and then lunges at your opponent.  If she hits, Jun teleports around kicking the opponent for an auto-combo delivering good damage.  This move is useful when your opponent is not expecting it or after a move which causes a lot of stun.  This move must be blocked high by your opponent and it works on giants as well. The strength of the attack button used determines how far she leaps and how many hits she does.  The Light Attack version having the fastest start-up but doing the least amount of damage with Hard Attack version doing the opposite. It is possible to pursue the opponent and combo after the light version, and the strong version can be followed up with her hyper moves.

SWAN RUSH

IN AIR    
BACK DOWN DOWN-BACK + ATTACK

Jun executes a spinning kick very similar to Ken the Eagle's Eagle Rush.  If Jun misses with this move she does not glide all the way to the ground, however, which makes it safer but harder to land.  The Light Attack version travels the farthest distance but does the least amount of damage with the Hard Attack version doing the opposite.