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Sunday
Jan302011

HYPER COMBOS

MAGNETIC SHOCKWAVE - QCF+2ATK (327k)

Magnetic Shockwave is a versatile Hyper Combo which can be utilized offensively or defensively. It begins from the point at which Magneto stands and extends vertically while moving horizontally in columns completely across the screen. Although it has a large amount of recovery, only a handful of characters can punish it from full screen.

MAGNETIC TEMPEST - QCB+2ATK (270k)

The Magnetic Tempest can be used to finish a combo because it isn't scaled as heavily as Magnetic Shockwave. Additionally, you can perform the DHC glitch with the Magnetic Tempest. 

GRAVITY SQUEEZE - F,D,D/F+2ATK (400k, lvl 3)

This is one of the best Level 3 Hyper Combo's in the game because you utilize it from nearly every situation possible: while the opponent is using a move with heavy startup, at the end of a combo, while the opponent is knocked down from anywhere on the screen. The startup on it is fairly quick and travels almost instantaneously. However, you must be on the ground to perform Gravity Squeeze, although that is a minor setback.

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