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Main | SPECIAL MOVES »
Monday
Feb072011

NORMAL MOVES

Damage #s are (standing/crouching/air)

L - LIGHT (50k/43k/48k)

Both Standing L and Crouching L chain into into themselves for easy hit confirms.  Be wary of using too many, as damage scaling in this game is severe.

M - MEDIUM (65k/70k/68k)

Crouching M does chip damage. Jumping M has a very good vertical hitbox and may also cross up.

H - HARD (83k/75k/83k)

Standing H will knock the opponent back. Crouching H slides forward. Jumping H is good horizontal range and crosses up.

S - EXCHANGE (90k/NA/90k)

Standard launcher. 

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