MAKOTO - COMBOS - SUPER STREET FIGHTER 4
FUKIAGE COMBOS
Fukiage, Jump, Heavy Kick
HAYATE COMBOS
Crouching Light Kick, Light Hayate
Medium Punch, Hayate
Crouching Medium Punch, Hayate
Medium Punch, Crouching Medium Punch, Hayate
Jump Heavy Kick, Heavy Punch, Hayate
Medium Kick, EX Hayate
Hayate Combo Notes by Sorwah:
It should also be noted that you can get more damage from a Medium Punch > Hayate and Heavy Punch > Hayate by holding one hayate level lower for a split second. Typically, the time is right as she starts to charge. I don't have the exact numbers on me, but the following is what I mean:
Medium Punch > Charged Light Hayate does more damage than Medium Punch > Medium Hayate
likewise
Heavy Punch > Charged Medium Hayate does more damage than Heavy Punch > Heavy Hayate
It should be noted that by going for the more damaging Charged Medium Hayate in the above combo does not move Makoto far enough to cancel into super and combo with Heavy Punch > Heavy Hayate, as Heavy Punch > Heavy Hayate > Super Cancel > Heavy Punch > Heavy Hayate works as a combo.
KARAKUSA COMBOS
Karakusa, Heavy Punch, Hayate
Karakusa, Medium Punch, Hayate
Karakusa, Medium Punch cancel into EX Oroshi
OROSHI COMBOS
Medium Punch cancel into EX Oroshi
TSURUGI COMBOS
Medium Kick Tsurugi, Crouching Medium Punch, Hayate
SEICHUSEN GODANZAKI COMBOS
Heavy Punch, Hayate, Cancel into Super, Sheichusen Godanzaki
Level 2 or 3 Focus Attack, Seichusen Godanzaki
ABARE TOSANAMI COMBOS
Abare Tosanami, Medium Tsurugi, EX Hayate
Abarae Tosanami, Dash, Fukiage, EX Tsurugi
Level 2 or 3 Focus attack, Abare Tosanami, Dash, Fukiage, EX Tsurugi
Reader Comments (3)
In the "ABARE TOSANAMI COMBOS" section, after an Abarae Tosanami, Dash, Fukiage, you can immediately jump after the Fukiage and hit with an EX Tsurugi.
It should also be noted that you can get more damage from a Medium Punch > Hayate and Heavy Punch > Hayate by holding one hayate level lower for a split second. Typically, the time is right as she starts to charge. I don't have the exact numbers on me, but the following is what I mean:
Medium Punch > Charged Light Hayate does more damage than Medium Punch > Medium Hayate
likewise
Heavy Punch > Charged Medium Hayate does more damage than Heavy Punch > Heavy Hayate
It should be noted that by going for the more damaging Charged Medium Hayate in the above combo does not move Makoto far enough to cancel into super and combo with Heavy Punch > Heavy Hayate, as Heavy Punch > Heavy Hayate > Super Cancel > Heavy Punch > Heavy Hayate works as a combo.
Medium Punch > EX Oroshi (can also be used after karakusa)