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Mar212010

MAKOTO - COMBOS - SUPER STREET FIGHTER 4

FUKIAGE COMBOS

Fukiage, Jump, Heavy Kick

HAYATE COMBOS

Crouching Light Kick, Light Hayate

Medium Punch, Hayate

Crouching Medium Punch, Hayate

Medium Punch, Crouching Medium Punch, Hayate

Jump Heavy Kick, Heavy Punch, Hayate

Medium Kick, EX Hayate

Hayate Combo Notes by Sorwah:

It should also be noted that you can get more damage from a Medium Punch > Hayate and Heavy Punch > Hayate by holding one hayate level lower for a split second. Typically, the time is right as she starts to charge. I don't have the exact numbers on me, but the following is what I mean:

Medium Punch > Charged Light Hayate does more damage than Medium Punch > Medium Hayate

likewise

Heavy Punch > Charged Medium Hayate does more damage than Heavy Punch > Heavy Hayate

It should be noted that by going for the more damaging Charged Medium Hayate in the above combo does not move Makoto far enough to cancel into super and combo with Heavy Punch > Heavy Hayate, as Heavy Punch > Heavy Hayate > Super Cancel > Heavy Punch > Heavy Hayate works as a combo.

KARAKUSA COMBOS

Karakusa, Heavy Punch, Hayate

Karakusa, Medium Punch, Hayate

Karakusa, Medium Punch cancel into EX Oroshi

OROSHI COMBOS

Medium Punch cancel into EX Oroshi

TSURUGI COMBOS

Medium Kick Tsurugi, Crouching Medium Punch, Hayate

SEICHUSEN GODANZAKI COMBOS

Heavy Punch, Hayate, Cancel into Super, Sheichusen Godanzaki

Level 2 or 3 Focus Attack, Seichusen Godanzaki

ABARE TOSANAMI COMBOS

Abare Tosanami, Medium Tsurugi, EX Hayate

Abarae Tosanami, Dash, Fukiage, EX Tsurugi

Level 2 or 3 Focus attack, Abare Tosanami, Dash, Fukiage, EX Tsurugi

References (4)

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Reader Comments (3)

In the "ABARE TOSANAMI COMBOS" section, after an Abarae Tosanami, Dash, Fukiage, you can immediately jump after the Fukiage and hit with an EX Tsurugi.

May 29, 2010 | Unregistered CommenterPhoenonX

It should also be noted that you can get more damage from a Medium Punch > Hayate and Heavy Punch > Hayate by holding one hayate level lower for a split second. Typically, the time is right as she starts to charge. I don't have the exact numbers on me, but the following is what I mean:

Medium Punch > Charged Light Hayate does more damage than Medium Punch > Medium Hayate

likewise

Heavy Punch > Charged Medium Hayate does more damage than Heavy Punch > Heavy Hayate

It should be noted that by going for the more damaging Charged Medium Hayate in the above combo does not move Makoto far enough to cancel into super and combo with Heavy Punch > Heavy Hayate, as Heavy Punch > Heavy Hayate > Super Cancel > Heavy Punch > Heavy Hayate works as a combo.

May 30, 2010 | Unregistered CommenterSorwah

Medium Punch > EX Oroshi (can also be used after karakusa)

August 6, 2010 | Unregistered Commentereugabong

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