HYPER COMBOS
HYPER PSIONIC BLAST - QCF+2ATK (129-441k)
M.O.D.O.K. fires a standard, low damage beam Hyper Combo. The higher the number of Psychic Charges stored, the more damage this Hyper Combo will do. With nine Charges built up, the hyper Psionic Blast does a whopping 441,000 damage! Without a large number of Charges, the Hyper Battering Ram will do more damage as a combo ender.
HYPER BATTERING RAM - QCB+2ATK (72-305k)
A beefed up version of the Battering Ram and M.O.D.O.K.'s combo ender without enough Psychic Charges to sufficently power up Hyper Psionic Blast. Pressing ATK and any direction will cause M.O.D.O.K. to charge in that direction, with up to five direction changes posssible.
KILLER ILLUMINATION - F,D,D/F+2ATK (300k)
A command grab with exceedingly long startup and invulnerability, the best use for this Hyper Combo is as a counter to close range ground attacks. M.O.D.O.K. can OTG after this Hyper Combo to tack on additional damage.
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