« KOTAKU: NEW MORTAL KOMBAT DLC DETAILS »
Kotaku put together a solid interview with Ed Boon, talking about the upcoming DLC plans and possible PC port for Mortal Kombat. They are going for a very "aggressive" DLC plan, with everything from new fatalities to new characters in the works. The most interesting thing I found in the article is that DLC characters will not be included on the disc, and will have to be downloaded directly to the system. This is a huge point due to the fact that many players feel cheated when they have to pay for a character -- or anything else for that matter -- that is already included on the disc.
In regards to balance tweaks, Boon mentions that the game will be shipped so that they can simply "turn knobs" for small adjustments such as damage scaling without the need of a full-on DLC patch, but the system has its limits so larger changes may require players to download a patch. I respect the fact that the developers are looking to make a fair and balanced game, but at the same time I feel part of Mortal Kombat's charm is how broken it can be. That said, this isn't the 90's anymore by any means, and players do expect a balanced game. What do you think? Would you rather have a balanced Mortal Kombat game or were you looking forward to infinites and being able to exploit other glitches?
Here is a small chuck from the interview, read the rest by clicking here.
"We know we're going to be really aggressive with the DLC," he says. "That's a great opportunity for either a brand new character that nobody's ever seen before or bringing back a character that was in MK4 or later.
"That's how we're going to introduce more characters. They're not going to be on the disc and you'll unlock it or something," Boon says, citing the sometimes bothersome practice of shipping supposedly downloadable content on a disc, only to pay for an unlock code later on. "You'll actually download the data."
"The big challenge is getting the DLC characters to people who didn't buy them," Boon says, addressing the potential problem of splitting the online playerbase into DLC haves and have-nots. Given that the MK team plans on offering downloadable fighters a la carte, it's a thorny problem.