« Seth Killian Talks 3rd Strike OE Graphics & Filters »
Siliconera posted what I assume to be an excerpt of an upcoming full on interview with Seth Killian on Street Fighter III: 3rd Strike Online Edition. In this piece, Seth talks about graphical filters applied to the sprites and few other topics surrounding the development and release of the game. Check the full article by clicking here.
"That’s not even really where most of the money was spent. A lot of backend technology to implement our own game system of achievements and systems of unlocks. It was a matter of getting into the basics of the code and tearing the code apart from the arcade side to implement it properly. For 3rd Strike it’s the first time where we’ve had access to the source code, which really paid off," Killian concluded. Ripping apart the source code let Capcom add in replay sharing over Xbox Live/PlayStation Network and YouTube. Street Fighter III: 3rd Strike Online Edition also runs on its own external servers.