« Skullgirls Beta Changes and News from Salty Cupcakes 7/18/13 »
If it feels like it has been such a long time since we last met, well, maybe it's because it has been! First, Lab Zero was busy with Anime Expo's booth and panel. Then of course they showed up for their tournament at the EVO Championship 2013 (Information can be found here, Congrats Duckator!)
So after all that the team is back and has some work to show for it. Most if not all of the updates will also be reflected in the PC Beta tonight or tomorrow, so you'll also be able to see what shiny new assets and juicy new changes we have to play with, so let's begin!
Skullgirls Changes 7-18-13
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General Changes
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Added slow motion to the game to look at animation
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Revamped the stun/undizzy system
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Only do stun damage in Combo stage level 5
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Specials do 20 stun damage each
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Multihit projectile specials such as Peacock's BANG! BANG! BANG! Apply 20 stun with each hit
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The stun limit is now 380
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Stun will carry over to people when they come in
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Multi hit normals apply stun only once even if you have to press another button
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Rooftop stage added
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Filia
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No changes
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Cerebella
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Can use her run follow ups as an assist now
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Does not run, only does the follow up
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Done by b,f charge and pressing two buttons of the same strength
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Lights = Pummel Horse (scales combos to 30% after successful hit but you get lots of time)
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Mediums = Kancho
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Heavys = Battlebutt
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Peacock
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No changes
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Parasoul
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No changes
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Painwheel
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No changes
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Ms. Fortune
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No changes
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Valentine
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Valentine's counter super now starts up in 0 frames
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Syringe loads faster and has a sound byte to reflect how many charges you have making it much easier to use and know when you have higher levels of charge
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Double
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No changes
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Squigly
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No changes
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It might not sounds like too much right now, but the game keeps evolving to be a deeper and more balanced experience without having the backlash of overbuffs or nerfs that you might come to experience with other games. Be sure to try out all the new things so you don't fall behind, but don't worry about constant changes because once the new version is released your gameplay will be more concrete until the next major patch.