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Sunday
Jan172010

Hyper Combos

SINGLE HANDED VACUUM SPIN - HYPER COMBO LEVEL 1

    
360 MOTION + ANY TWO ATTACKS

An unblockable grab super with very short range. The startup time is very slow and the opponent is able to jump out after the super flash. It's more powerful on the ground, but the real strength in this attack is that it can be used as an unescapable air reset against most opponents. If throwing this out at the end of an air combo, the opponent will fall right into Polimar's grasp without being able to retaliate. A standard Hyper's worth of unscaled damage at the end of each combo is quite significant, especially considering how much damage Polimar's regular combos do even by themselves. Polimar can easily take off more than half of most character's life just by comboing into one of these. However some characters who have aerial shoryukens or teleports can escape it. As a general rule it should never be used on the ground outside of Delayed Hyper Combos as it's just too slow and easy to avoid.

 

TENSHIN POLIMAR DRILL

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Polimar gets down on his knees and throws his hands in the air before transforming into a drill car, driving across the screen before disappearing and driving back in the opposite direction. Deals incredible damage for a level 1 super (upwards of 20,000b which is more than some character's level 3 supers) but it comes at the price of being incredibly slow. The last hit of the first drive-through will knock the opponent down, allowing the second drive-through to land. If the opponent is airborn during the first part of the attack they will be able to block the followup. By itself it can rarely be used as a punish but it's true worth is in Delayed Hyper Combos. This super will hit downed opponents too. While in his car form, Polimar is completely invincible.

 

ILLUSION DESTRUCTIVE FIST - HYPER COMBO LEVEL 3 (REQUIRES 3 EMBLEMS)

    
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS

After a short pause, Polimar strikes the opponent into the air before splitting into several illusionary copies, attacking from all angles before slamming the opponent to the ground and giving a final crushing attack with his feet. One of the most powerful level 3 supers in the game. It's fairly standard to use but is a bit slow. He can otherwise combo into it naturally, so it's a good way to finish off a combo if the opponent would soon be able to megacrash. Just be wary as this attack also requires 3 emblems to use.