ROSE - NORMAL MOVES - SUPER STREET FIGHTER 4
JAB (LIGHT) PUNCH
Standing Light Punch and Crouching Light Punch are both excellent for use in block strings and in combos. They do not have good range but are very fast.
STRONG (MEDIUM) PUNCH
Crouching Medium Punch is a solid mid to close range poke that can be 2-in-1'd into Soul Spiral.
FIERCE (HARD) PUNCH
Standing Heavy Punch has excellent range but has a lot of start-up and recovery, so use with caution.
Crouching Heavy Punch is Rose's anti-air normal move.
Neutral Jump Heavy Punch is a good air-to-air normal.
Diagonal Jump Heavy Punch is a good jump-in attack. It has a wide arc, making it easy to connect.
SHORT (LIGHT) KICK
Crouching Light Kick is a good poke for Rose. It's fast and has good range.
FORWARD (MEDIUM) KICK
Standing Medium Kick is a fairly good poke, but Rose has several and it is usually more useful to use Crouching Medium Kick.
Crouching Medium Kick is a good poke with good range.
ROUNDHOUSE (HARD) KICK
Standing Heavy Kick is a great poke due to its tremendous range. However, it has a lot of start-up and recovery, so use with caution. Using it towards its maximum range or as a punish are two ways to reduce risk.
Crouching Heavy Kick is the standard sweep.
Command Normals
SOUL PIEDE
F + HK
Soul Piede has good range and can be used to catch your opponent off-guard.
SLIDE
DF + MK
The Slide is a key component in Rose's game. It can be used to go under projectiles (timing is strict though) and most standing normals and some special moves opponents may use.
You can also use the slide as a way to get in close on an opponent. Slide in and if your opponent blocks you can go for the throw.
Reader Comments (1)
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