RUFUS - SPECIAL MOVES - SUPER STREET FIGHTER 4
KYUSIESHU KICK (MESSIAH KICK)
QUARTER CIRCLE FORWARD + KICK
The Messiah Kick is arguably the best move in the game, but only the EX version is really useful. The EX version has an insane amount of invinciblity and allow Rufus to combo into his Ultra 1 after an FADC's Light Kick follow up.
The EX version is extremley useful for getting the opponent off of you when being pressured as well.
- LK: Combos after initial hit.
- MK: Low attack.
- HK: Overhead.
- Press Nothing: No Follow Up Attack
GALACTIC TORNADO
QUARTER CIRCLE FORWARD + PUNCH
Galactic Tornado is best used in combos although it will absorb projectiles as well. The EX Version can be comboed from a number of moves such as Crouching Light Punch or Crouching Medium Kick.
You can control the distance of this attack with either forward or back on the joystick, and within most combos you will have to push Rufus towards the opponent to get all the hits.
In the corner it is possible to combo into a Light Galactic Tornado or Ultra 1.
JATOTSU NATURE (SNAKE STRIKE)
FORWARD, DOWN, DOWN-FORWARD + PUNCH
EX Snake Strike is typically seen after an air-to-air Jumping Heavy Kick, although the Light version can be used full screen to build meter.
SUPER - SPECTRAL ROMANCE
QUARTER CIRCLE FORWARD X2 + PUNCH
It's extremely rare to use Rufus's Super in that his EX meter is so valuable, but every now and again it's useful for finishing off the opponent.
ULTRA 1 - SPACE OPERA SYMPHONY
QUARTER CIRCLE FORWARD X2 + THREE PUNCHES
This is Rufus's "combo" Ultra in that it can be connected after a number of different attacks such as an air-to-air jumping Heavy Kick or his chain combo Light Kick, Heavy Kick. This is typically the Ultra to use against characters who do not have a projectile attack.
ULTRA 2 - BIG BANG TYPHOON
QUARTER CIRCLE BACK X2 + THREE PUNCHES
This is the Ultra to use versus projectile characters considering it has a vacuum affect, pulling in the opponent from almost full screen.
This Ultra can be useful even againstt characters without projectiles due to the fact that it is a great anti-air attack, and can punish many attacks from about 3/4's the screen away.
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