SETH - NORMAL MOVES - SUPER STREET FIGHTER 4
JAB (LIGHT) PUNCH
STRONG (MEDIUM) PUNCH
FIERCE (HARD) PUNCH
Standing Heavy Punch is a long range attack that can be used to punish moves or for zoning, when used with neutral jump Heavy Punch and Sonic Booms.
Crouching Heavy Punch is a launcher. If it fully hits, the opponent is launched into the air, where it can be cancelled after the first hit into Hakuretsukyaku. You can also use it to land his Ultra 1 as well.
Neutral Jump Heavy Punch is like Dhalsim's and is used for the same purposes. It is used to punish moves, for zoning (along with other moves), or just to throw long range pokes at the opponent.
SHORT (LIGHT) KICK
FORWARD (MEDIUM) KICK
ROUNDHOUSE (HARD) KICK
COMMAND NORMALS
WALL JUMP
Push opposite direction when jumping at Wall.
YOSOKYAKU
A command air normal that has three inputs that can be timed differently.
TENMAKUJINKYAKU
Can be used as a follow up to Yosokyaku
Reader Comments (2)
Just incase you guys forgot, he also has different normals when he is close and far from the opponent. For example his Jab, Medium and heavy punches.
Very nice job so far.
Just fyi the teleport information is wrong, kkk back is far, ppp back is short.