TEAMING GUIDE
One of the most versatile characters that can play well from any position on a team. As a point character, he can run wild on offense with a proper assist that can cover his high-risk maneuver, Wire Swing. As a middle or anchor of a team, he has the ability to touch the opponent and obliterate teams with his Bionic Lancer into X-Factor combo's because of it's startup, invincibility, and potential damage output.
Spencer's liability lies in his ability to be a viable assist. As an assist, he can be useful in extending combo's, but he can't be spammed to dictate space, create combo opportunities, or change the offensive/defensive pace of a match.
Although Spencer is risky in some aspect and lacks in being a good assist, his offensive options and damage output more than compensates for his liabilities. Against an opponent who is fundamentally sound defensively, you'll need to be crafty and setup your air throw's by having your opponent respect your overhead. However, he's the perfect foil against people who love to hit buttons if you've got a ton of meter. Button mashers beware!
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