SPECIAL MOVES
WEB BALL - QCF+ATK (10K)
Spider-Man's only form of projectile. If the web ball hits the opponent, they will be stunned for a short duration in a ball of web to extend or begin a combo. L Web Ball's startup is fast but the duration of the stun is low; H Web Ball's startup is slow but the duration of the stun lasts much longer; and M Web Ball is a combination of the two.
SPIDER STING - F/D/DF+ATK (70K/80K/90K)
A very useless reversal, only use the Spider Sting in combo's and always follow up with Spider Bite.
SPIDER BITE - DURING SPIDER STING, H (50K)
Spider Bite is the follow up for Spider Sting to put the opponent in juggle status. You can follow up with any normal move to extend the combo even further.
WEB THROW - HCB+ATK (150K)
While technically not a throw, if Web Throw connects on an opponent, Spider-Man will toss them on the opposite side of where they were hit. L Web Throw shoots out horizontally, M Web Throw shoots diagonally in front, and H Web Throw shoots vertically above Spider-Man.
WEB SWING - B/D/DB+ATK (70K/80K/90K)
Web Swing is typically used to either help combo into Maximum Spider or extend ground combo's.
WEB GLIDE - DIRECTION+S+ATK (20K)
Web Glide is another form of travel for Spider-Man. He can cancel mid-flight to change his trajector and hit the opponent.
Reader Comments