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Saturday
Jan292011

HYPER COMBOS

BERSERKER BARRAGE X (286K)  - QCF+2ATK

The Berserker Barrage has variable uses on the ground. Although it may not be the highest damage Hyper Combo, you can X-Factor from it to guarantee a kill if needed. It also knocks the opponent up in the air creating opportunities for combo's thereafter.

FATAL CLAW (302K) - QCB+2ATK

This is Wolverine's staple Hyper Combo. It can utilized mid-air or on the ground. Like the Berserker Barrage, it will create opportunities to combo.

BERSERKER CHARGE (SPEED UP) - D, D+2ATK

The Berserker Charge gives a huge speed increase for Wolverine, however, it's primary use is to cancel out of Berserker Slash in order to compensate for its recovery time. Using Berserker Charge after Berserker Slash will allow you to continue the pressure if it's the slash is blocked, or you can continue to combo if the slash hits.

WEAPON X (440K LVL 3) - F/D/DF+2ATK

A short range on-the-ground Level 3, use this super if you want to kill someone without using X-Factor or if you've hit the opponent too many times and want to do serious work while ignoring the damage scaling.

References (3)

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    HYPER COMBOS - WOLVERINE - MARVEL VS CAPCOM 3 - FIGHTING GAME NEWS STRATEGY & MEDIA
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    Response: blogs.rediff.com
    HYPER COMBOS - WOLVERINE - MARVEL VS CAPCOM 3 - FIGHTING GAME NEWS STRATEGY & MEDIA
  • Response
    HYPER COMBOS - WOLVERINE - MARVEL VS CAPCOM 3 - FIGHTING GAME NEWS STRATEGY & MEDIA

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