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Monday
Feb072011

SPECIAL MOVES

BERSERKER BARRAGE - QCF+ATK (35k per hit with L/30k per hit with M/28k per hit with H)

The Berserker Barrage is usually the preceding move to any of the hyper combo's. You want to mash H to get more hits in the Berserker Barrage, but more importantly, it'll end with Wolverine doing a knockback which helps you connect the hyper combos much more easily.

TORNADO CLAW - F/D/DF+ATK (30k per hit)

This move is a very niche move that can be cancelled into Fatal Claw. There isn't a lot of practical uses for it, but there's always room for creativity and impromptu.

DRILL CLAW - DIRECTION+ATK+S (80k)

This is one of Wolverine's best moves. Blocked or on hit, you can decide to either block or follow up with a hit. This creates a meta-game that is highly in Wolverine's favor.

BERSERKER SLASH - QCB+ATK (100k)

Another one of Wolverine's best moves that makes zoning characters cringe. It has some invincibility and can move across the opponent creating ambiguous mixups. This move is best used with an assist, however, if you're without a viable assist, always cancel into Berserker Charge because the move can be punished on block.

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