ZANGIEF - SPECIAL MOVES - SUPER STREET FIGHTER 4
SPINNING PILE DRIVER
360 + PUNCH
One of the most threatening attacks Zangief has, with it not only inflicting a lot of damage but allow giving him great positional advantage.
BANISHING FLAT
FORWARD, DOWN, DOWN-FORWARD + PUNCH
Absorbs fireballs, good for getting in close to set up SPD. EX version knocks down and is great in combos. Just be careful because when it is blocked it is extremely unsafe versus many characters.
SPINNING LARIAT
THREE PUNCHES
QUICK LARIAT
THREE KICKS
Both of Zangief lariats are great anti air and will allow him to pass through fireballs. They can also be used in combos and against characters who jump away from close range mix ups.
If the opponent blocks low, the first attack will hit but the follow ups will wiff and you can be punished.
RUNNING BEARHUG
360 + KICK
Perform right next to opponent for a suplex. From long range, it's best to use the EX version because it has Armor.
SUPER - FINAL ATOMIC BUSTER
720 + PUNCH
Although you will typically want to save your EX meter for EX Banishing Flats, this is a Super that is very fast and does a lot of damage.
ULTRA 1 - ULTRA ATOMIC BUSTER
720 + THREE PUNCHES
This will be the preffered Ultra for most Zangief players considering it is an all purpose punisher and makes his close range game very scary.
ULTRA 2 - SIBERIAN BLIZZARD
720 + THREE KICKS
This is Zangief's anti-air Ultra, allowing him to catch air borne opponents, and even opponents who are backdashing! That said, most Zangief players will most likely end up going with Ultra 1 due to the fact that Ultra 2 is not as versatile.
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