Zero - Capcom
"The key to victory is understanding your enemy's strengths and weaknesses."
TATSUNOKO VS CAPCOM BIO:
Zero is a member of the Maverick Hunters, a group that hunts down renegade Reploids known as Mavericks. He is one of the top hunters and has earned an A rank. He is easily distinguished by his crimson highlights and long, blonde hair. His weapon of choice is the Z-Saber, a sword with a blade of concentrated energy. This powerful weapon can be changed to match the vagaries of battle.
CHARACTER ORGIN
Zero first appeared in the 1993 game Mega Man X for the Super Nintendo. Zero has since been present throughout the Mega Man series, has starred in the Mega Man Zero series and played supporting roles in other series'. Zero was first developed by Keiji Inafune when he attempted to create a new design for Mega Man for the Mega Man X series. Instead, Zero became a foil for Mega Man.
Gameplay Details:
Zero is an easy character to pick up and use, but not necessarily an easy character to master. He boasts excellent ground mobility and safe, fast attacks with great range and is able to perform a variety of tricks to keep his opponent guessing, with fast crossups and safe approaches. He has a tool to deal with just about any situation, and features a range of classic fighting game core skills that one would expect from the likes of Ryu. On the downside, Zero's damage output is VERY poor. He struggles to deal even average damage compared to other characters due to heavy damage scaling on all his attacks. Because of this, Zero needs to engage the opponent many times, whittling down their health instead of defeating them in two or three damaging combos. He also ties for the second worst defense in the game along with Roll, meaning that he needs to play carefully and precisely to avoid taking unecessary damage.
CHARACTER STATS
Difficulty:
Style:
Defensive power:
Offensive power:
Approach strength:
Combo ability:
Meter Usage:
Key Techniques:
Partner Options: